Re: Pbind question
[email protected] Tue, 8 Jun 2021 16:44:59 +0200
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <[email protected]> |
Hi, > Am 08.06.2021 um 15:24 schrieb [email protected]: > > If anyone knows of any alternatives I am, like Pauline, all ears and eyes. miSCellaneous_lib contains the tutorial „Event patterns and LFOs“. It sums up several different possibilities of that type, inlcuding some of the ones already mentioned. I agree that Pseg is a very powerful tool, it took me a while to appreciate its potential, now it’s one of my favourites when it comes to composing musical form. > So far I have avoided the Pattern class precisely for that reason. No reason for that ! > I don’t really like (what I understand of) its conception of time - as a grid that underlies and cuts everything. On the contrary I would argue that it avoids the grid prestructuring why I love it ! > It makes for a good piano but also strictures the organic-abstract potential of audio synthesis imo. On the contrary functions allow to think of time in movement or as a ‘soft’, malleable entity (anyone who’s read Bergson will know where I’m coming from!) indissociable from movement. I find that wonderful, so please let me know if I simply just misunderstand Patterns or otherwise how they could be tweaked ! Often Event Patterns are regarded as tools to produce timed sound events, but in fact they can time anything: actions, data structures behind the scenes etc. In combination with some of the LFO-like features this timing can be continuous, discrete or inbetween, a mind-blowing variety of possibilities! And I have not mentioned Pspawner yet, which adds another level of time-structuring complexity ... Refering to the initial question: It’s essential to distinguish between quasi-glissando (or quasi-change) of any parameter by small (preferably short) steps and continuous change by mapping to LFOs, lagging etc. There are several threads about these topics on scsynth.org <http://scsynth.org/>, don’t have one at hand at the moment. Regards Daniel ----------------------------- http://daniel-mayer.at -----------------------------