Re: Pbind question
[email protected] Wed, 9 Jun 2021 14:51:39 +0200
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <CABYyzgC+ARV7jRL4BAuZNhseqkAeDiGJA570iRm7-cJCO3x7eQ@mail.gmail.com> |
> > No reason for that ! haha, well this has definitely made it hard for me to look away much longer. It all sounds very promising. I've been very much looking forward to studying the miSCellaneous_lib tutorials generally - many things in there that attract my attention. Thank you for these few words and for all your contributions ! Kind regards, Max Le mar. 8 juin 2021 à 16:46, <[email protected]> a écrit : > Hi, > > > Am 08.06.2021 um 15:24 schrieb [email protected]: > > If anyone knows of any alternatives I am, like Pauline, all ears and eyes. > > > > miSCellaneous_lib contains the tutorial „Event patterns and LFOs“. It sums > up several different possibilities of that type, inlcuding some of the ones > already mentioned. I agree that Pseg is a very powerful tool, it took me a > while to appreciate its potential, now it’s one of my favourites when it > comes to composing musical form. > > So far I have avoided the Pattern class precisely for that reason. > > > No reason for that ! > > > I don’t really like (what I understand of) its conception of time - as a > grid that underlies and cuts everything. > > > On the contrary I would argue that it avoids the grid prestructuring why I > love it ! > > It makes for a good piano but also strictures the organic-abstract > potential of audio synthesis imo. On the contrary functions allow to think > of time in movement or as a ‘soft’, malleable entity (anyone who’s read > Bergson will know where I’m coming from!) indissociable from movement. I > find that wonderful, so please let me know if I simply just misunderstand > Patterns or otherwise how they could be tweaked ! > > > Often Event Patterns are regarded as tools to produce timed sound events, > but in fact they can time anything: actions, data structures behind the > scenes etc. In combination with some of the LFO-like features this timing > can be continuous, discrete or inbetween, a mind-blowing variety of > possibilities! > > And I have not mentioned Pspawner yet, which adds another level of > time-structuring complexity ... > > Refering to the initial question: It’s essential to distinguish between > quasi-glissando (or quasi-change) of any parameter by small (preferably > short) steps and continuous change by mapping to LFOs, lagging etc. > > There are several threads about these topics on scsynth.org, don’t have > one at hand at the moment. > > Regards > > Daniel > > ----------------------------- > http://daniel-mayer.at > ----------------------------- >