Re: Pbind question

[email protected] Wed, 9 Jun 2021 14:51:39 +0200
Newsgroups gmane.comp.audio.supercollider.user
Message-ID <CABYyzgC+ARV7jRL4BAuZNhseqkAeDiGJA570iRm7-cJCO3x7eQ@mail.gmail.com>
>
> No reason for that !


haha, well this has definitely made it hard for me to look away much
longer. It all sounds very promising.

I've been very much looking forward to studying the miSCellaneous_lib
tutorials generally - many things in there that attract my attention.

Thank you for these few words and for all your contributions !

Kind regards,
Max

Le mar. 8 juin 2021 à 16:46, <[email protected]> a écrit :

> Hi,
>
>
> Am 08.06.2021 um 15:24 schrieb [email protected]:
>
> If anyone knows of any alternatives I am, like Pauline, all ears and eyes.
>
>
>
> miSCellaneous_lib contains the tutorial „Event patterns and LFOs“. It sums
> up several different possibilities of that type, inlcuding some of the ones
> already mentioned. I agree that Pseg is a very powerful tool, it took me a
> while to appreciate its potential, now it’s one of my favourites when it
> comes to composing musical form.
>
> So far I have avoided the Pattern class precisely for that reason.
>
>
> No reason for that !
>
>
> I don’t really like (what I understand of) its conception of time -  as a
> grid that underlies and cuts everything.
>
>
> On the contrary I would argue that it avoids the grid prestructuring why I
> love it !
>
> It makes for a good piano but also strictures the organic-abstract
> potential of audio synthesis imo. On the contrary functions allow to think
> of time in movement or as a ‘soft’, malleable entity (anyone who’s read
> Bergson will know where I’m coming from!) indissociable from movement. I
> find that wonderful, so please let me know if I simply just misunderstand
> Patterns or otherwise how they could be tweaked !
>
>
> Often Event Patterns are regarded as tools to produce timed sound events,
> but in fact they can time anything: actions, data structures behind the
> scenes etc. In combination with some of the LFO-like features this timing
> can be continuous, discrete or inbetween, a mind-blowing variety of
> possibilities!
>
> And I have not mentioned Pspawner yet, which adds another level of
> time-structuring complexity ...
>
> Refering to the initial question: It’s essential to distinguish between
> quasi-glissando (or quasi-change) of any parameter by small (preferably
> short) steps and continuous change by mapping to LFOs, lagging etc.
>
> There are several threads about these topics on scsynth.org, don’t have
> one at hand at the moment.
>
> Regards
>
> Daniel
>
> -----------------------------
> http://daniel-mayer.at
> -----------------------------
>