Re: Pbind question
grahams-IR+WnUzluqRWk0Htik3J/[email protected] Wed, 9 Jun 2021 17:50:51 -0400
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <CAEs_mVpiwpQRwe++2D5Xs7CkfNvCqfC5w=1q9Ob=fgzzRyhjVA@mail.gmail.com> |
wow, how did I miss miSCellaneous_lib? (I know, I know, it's because SC is GIGANTIC and I only have one lifetime) On Wed, Jun 9, 2021 at 8:53 AM <[email protected]> wrote: > No reason for that ! > > > haha, well this has definitely made it hard for me to look away much > longer. It all sounds very promising. > > I've been very much looking forward to studying the miSCellaneous_lib > tutorials generally - many things in there that attract my attention. > > Thank you for these few words and for all your contributions ! > > Kind regards, > Max > > Le mar. 8 juin 2021 à 16:46, <[email protected]> a écrit : > >> Hi, >> >> >> Am 08.06.2021 um 15:24 schrieb [email protected]: >> >> If anyone knows of any alternatives I am, like Pauline, all ears and >> eyes. >> >> >> >> miSCellaneous_lib contains the tutorial „Event patterns and LFOs“. It >> sums up several different possibilities of that type, inlcuding some of the >> ones already mentioned. I agree that Pseg is a very powerful tool, it took >> me a while to appreciate its potential, now it’s one of my favourites when >> it comes to composing musical form. >> >> So far I have avoided the Pattern class precisely for that reason. >> >> >> No reason for that ! >> >> >> I don’t really like (what I understand of) its conception of time - as a >> grid that underlies and cuts everything. >> >> >> On the contrary I would argue that it avoids the grid prestructuring why >> I love it ! >> >> It makes for a good piano but also strictures the organic-abstract >> potential of audio synthesis imo. On the contrary functions allow to think >> of time in movement or as a ‘soft’, malleable entity (anyone who’s read >> Bergson will know where I’m coming from!) indissociable from movement. I >> find that wonderful, so please let me know if I simply just misunderstand >> Patterns or otherwise how they could be tweaked ! >> >> >> Often Event Patterns are regarded as tools to produce timed sound events, >> but in fact they can time anything: actions, data structures behind the >> scenes etc. In combination with some of the LFO-like features this timing >> can be continuous, discrete or inbetween, a mind-blowing variety of >> possibilities! >> >> And I have not mentioned Pspawner yet, which adds another level of >> time-structuring complexity ... >> >> Refering to the initial question: It’s essential to distinguish between >> quasi-glissando (or quasi-change) of any parameter by small (preferably >> short) steps and continuous change by mapping to LFOs, lagging etc. >> >> There are several threads about these topics on scsynth.org, don’t have >> one at hand at the moment. >> >> Regards >> >> Daniel >> >> ----------------------------- >> http://daniel-mayer.at >> ----------------------------- >> >