Re: Pbind question

grahams-IR+WnUzluqRWk0Htik3J/[email protected] Wed, 9 Jun 2021 17:50:51 -0400
Newsgroups gmane.comp.audio.supercollider.user
Message-ID <CAEs_mVpiwpQRwe++2D5Xs7CkfNvCqfC5w=1q9Ob=fgzzRyhjVA@mail.gmail.com>
wow, how did I miss  miSCellaneous_lib?  (I know, I know, it's because SC
is GIGANTIC and I only have one lifetime)

On Wed, Jun 9, 2021 at 8:53 AM <[email protected]> wrote:

> No reason for that !
>
>
> haha, well this has definitely made it hard for me to look away much
> longer. It all sounds very promising.
>
> I've been very much looking forward to studying the miSCellaneous_lib
> tutorials generally - many things in there that attract my attention.
>
> Thank you for these few words and for all your contributions !
>
> Kind regards,
> Max
>
> Le mar. 8 juin 2021 à 16:46, <[email protected]> a écrit :
>
>> Hi,
>>
>>
>> Am 08.06.2021 um 15:24 schrieb [email protected]:
>>
>> If anyone knows of any alternatives I am, like Pauline, all ears and
>> eyes.
>>
>>
>>
>> miSCellaneous_lib contains the tutorial „Event patterns and LFOs“. It
>> sums up several different possibilities of that type, inlcuding some of the
>> ones already mentioned. I agree that Pseg is a very powerful tool, it took
>> me a while to appreciate its potential, now it’s one of my favourites when
>> it comes to composing musical form.
>>
>> So far I have avoided the Pattern class precisely for that reason.
>>
>>
>> No reason for that !
>>
>>
>> I don’t really like (what I understand of) its conception of time -  as a
>> grid that underlies and cuts everything.
>>
>>
>> On the contrary I would argue that it avoids the grid prestructuring why
>> I love it !
>>
>> It makes for a good piano but also strictures the organic-abstract
>> potential of audio synthesis imo. On the contrary functions allow to think
>> of time in movement or as a ‘soft’, malleable entity (anyone who’s read
>> Bergson will know where I’m coming from!) indissociable from movement. I
>> find that wonderful, so please let me know if I simply just misunderstand
>> Patterns or otherwise how they could be tweaked !
>>
>>
>> Often Event Patterns are regarded as tools to produce timed sound events,
>> but in fact they can time anything: actions, data structures behind the
>> scenes etc. In combination with some of the LFO-like features this timing
>> can be continuous, discrete or inbetween, a mind-blowing variety of
>> possibilities!
>>
>> And I have not mentioned Pspawner yet, which adds another level of
>> time-structuring complexity ...
>>
>> Refering to the initial question: It’s essential to distinguish between
>> quasi-glissando (or quasi-change) of any parameter by small (preferably
>> short) steps and continuous change by mapping to LFOs, lagging etc.
>>
>> There are several threads about these topics on scsynth.org, don’t have
>> one at hand at the moment.
>>
>> Regards
>>
>> Daniel
>>
>> -----------------------------
>> http://daniel-mayer.at
>> -----------------------------
>>
>