Re: Packing a C# project.
"Neil Munro" <[email protected]>
| Newsgroups | gmane.comp.autopackage.devel |
|---|---|
| Message-ID | <[email protected]> |
I have gotten the function working using Path.Combine, like you suggested, I have tested it, and it DOES work, so I'm one step further along. But I am still not clear on directory structures. Can you explain it with an example? I might understand it a bit more if it has context. 2008/6/4 Jan Niklas Hasse <[email protected]>: > On Wed, Jun 4, 2008 at 7:25 PM, Neil Munro <[email protected]> wrote: > > No, it didn't compile, all my data files are stored in the /bin/debug > > directory, which is where the program runs from, so the files are > relative > > anyway. But would you suggest me creating a new directory structure? with > a > > directory data in which data files are stored? > > You don't need to do that. You could just copy all files on > installation to $PREFIX/share/yourprogram and then write a simple > script for $PREFIX/bin that executes your binary. > The reason using BinReloc is to avoid absolute paths and relatives > paths which don't work, because the working directory differs from the > binary path. You actually don't have to use it for some programs (for > example games). > I hope it helps you a bit, but as I said, I don't know much about C#/Mono. > > --------------------------------------------------------------------- > To unsubscribe, e-mail: autopackage-dev-unsubscribe-OfajU3CKLf1/[email protected] > For additional commands, e-mail: autopackage-dev-help-OfajU3CKLf1/[email protected] > >