Re: deleting a Multibody
jon klein <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Jan 9, 2004, at 1:55 PM, Rick Giuly wrote: > I'm trying to delete a Multibody along with its joints and links. Is > there a > certain procedure that must be followed for the deleting to work, like > deleting all the components first? > > I've tried: > > multibody unregister > (causes windows application error) > > free multibody > (causes windows application error) "free multibody" should do the trick. A number of potential multibody problems are addressed by the breve 1.8 beta (http://www.spiderland.org/breve/breve_beta_1.8). Although I haven't come across this bug specifically, it is possible that it's what you're describing is a different manifestation of one of the bugs that was fixed. [ note: some physics bugs have been reported in the beta version which cause incorrect results, but should not cause any crashes. ] If you haven't done so already, you should try to repeat this with the new beta. If you're still having problems, please email me the simulation code that triggers the error and I'll have a look at it. > After freeing a joint, it still exists in simulation. Do you have to > break > the joint before you free it? You should not have to. Once again, let me know if the problem persists in the new beta. - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve