Re: linux/windows inconsistent joint behavior
jon klein <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Feb 29, 2004, at 4:10 PM, Rick Giuly wrote: > The code listed below does a different thing in Linux than Windows > (both > version 1.8). Notice the orientation of the little block and the way > it is > turning. I develop in windows and run simulations in linux, so a > quick fix > would be appreciated. I'm not able to repeat this bug -- as far as I can tell, the simulation is running the same on both Linux and Windows (and OS X, for that matter). The small white block appears to be rotating counter-clockwise (viewed from behind the red bar -- the default angle when the body comes to a rest). Is it possible that one of your breve builds is a beta? There was a change shortly before the 1.8 release that might have caused joints to rotate in the opposite direction from the beta. - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve