Re: Freeing Instances.
jon klein <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On May 9, 2004, at 8:35 AM, Thorolf Tonjum wrote: > 1. When freeing my multibody object tripod using : free Tripod. > it vanishes from the : print "all Mobiles ", myMobile. collection > but the simulation rappidly deteriorates to a siruplike slowmotion > state, > I take it that this is because the former ghost tripods are still in > the moddel.. > I used :(controller): self disable-freed-instance-protection. > > ? How can you propperly kill or reset the state of an object (joint > positions, velocities, ect-) I see you found the solution in the other email. For the record, the list-freeing should work, but was not working in the latest beta releases (or possibly in earlier builds as well?) due to a bug. This has been fixed for the next release. > 2. Is there anyway to reload a multiboddy back into the original > object, without > causing a new instance ? No, not automatically. You could, however, manually disconnect and reconnect the relavent joints, reset shapes, etc. - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve