Re: Freeing Instances.

jon klein <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On May 9, 2004, at 8:35 AM, Thorolf Tonjum wrote:

> 1. When freeing my multibody object tripod using : free Tripod.
> it vanishes from the : print "all Mobiles ", myMobile. collection
> but the simulation rappidly deteriorates to a siruplike slowmotion 
> state,
> I take it that this is because the former ghost tripods are still in 
> the moddel..
> I used :(controller): self disable-freed-instance-protection.
>
> ? How can you propperly kill or reset the state of an object (joint 
> positions, velocities, ect-)

I see you found the solution in the other email.  For the record, the 
list-freeing
should work, but was not working in the latest beta releases (or 
possibly in earlier
builds as well?) due to a bug.

This has been fixed for the next release.

> 2. Is there anyway to reload a multiboddy back into the original 
> object, without
> causing a new instance ?

No, not automatically.  You could, however, manually disconnect and 
reconnect the
relavent joints, reset shapes, etc.

- jon klein

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