update on breve source and object API

jon klein <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
Hi all,

I'm making available the latest breve source code from the new
2.0 development branch.  It contains the functions for the new
object API.

http://gibson.hampshire.edu/~jklein/breve_source_0615.tar.gz

The current source builds, and makes use of the new object API
for the steve frontend, but it's still quite unpolished and likely
to be buggy.  A few features, like XML archiving and networking,
flat-out don't work.  It may also still be necessary to link with
the "steve" library, even if you're not using the steve language
since there are still some pieces which are not cleanly separated.

As I mentioned before, these changes are not included in the
nightly snapshots, which are still using the 1.x tree.  As the
2.0 source becomes more stable, I'll make nightly snapshots
available.


In addition, I've been working on detailed source documentation using
doxygen.  It's far from complete, but there is quite a bit available
already:

http://gibson.hampshire.edu/~jklein/breve_source_2.0d_docs/


Of particular note is the breve object API documentation, which I've
made the top priority.  Though there are likely to be some other
functions in the source that will make it into the API, the current
documentation shows most of what is needed to connect a new language
to the breve engine:

http://gibson.hampshire.edu/~jklein/breve_source_2.0d_docs/ 
group__API.html

Though this documentation provides details on getting connected to
the engine, it does not cover the "internal functions" which are
actually used to control simulations.  They too will be documented
in the near future, but at the moment they are not.


- jon klein

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