update on breve source and object API
jon klein <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Hi all, I'm making available the latest breve source code from the new 2.0 development branch. It contains the functions for the new object API. http://gibson.hampshire.edu/~jklein/breve_source_0615.tar.gz The current source builds, and makes use of the new object API for the steve frontend, but it's still quite unpolished and likely to be buggy. A few features, like XML archiving and networking, flat-out don't work. It may also still be necessary to link with the "steve" library, even if you're not using the steve language since there are still some pieces which are not cleanly separated. As I mentioned before, these changes are not included in the nightly snapshots, which are still using the 1.x tree. As the 2.0 source becomes more stable, I'll make nightly snapshots available. In addition, I've been working on detailed source documentation using doxygen. It's far from complete, but there is quite a bit available already: http://gibson.hampshire.edu/~jklein/breve_source_2.0d_docs/ Of particular note is the breve object API documentation, which I've made the top priority. Though there are likely to be some other functions in the source that will make it into the API, the current documentation shows most of what is needed to connect a new language to the breve engine: http://gibson.hampshire.edu/~jklein/breve_source_2.0d_docs/ group__API.html Though this documentation provides details on getting connected to the engine, it does not cover the "internal functions" which are actually used to control simulations. They too will be documented in the near future, but at the moment they are not. - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve