Re: basic documentation of the breve object API
eric casteleijn <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
>>I know a number of people are very eager to get working on >>interfacing different languages with breve, so I want to >>share some of the documentation I've written so far. > > > I'm interested in interfacing python with Breve. Is there anybody > interested or allready at work on this? [*de-lurk*] I am *very much* interested in that. I haven't played around with breve all that much yet, but I love it's idea, and I've wanted to do Atrificial Life with physics simulation in Python for a long time. I've also thought about using pyopenGL with pyODE or some similar setup, but that would require doing a lot of the great work Jon has already done in breve again. For those who'd ask: why Python, a short advocacy rant. Afficionados of other languages may want to stop reading now ;) I love Python for it's short, yet very clear syntax. It has been called executable pseudo code, and there is something to that statement. The fact that it is object oriented, and interfaces with other languages very well makes it a great scripting language for other systems (like Breve) apart from being a very useable full-fledged programming language in its own right. It's easy to read, (even when you don't know python) easy to learn, and very fast to develop in. This is not to say that it is the best language for all purposes, nor to say that it is necessarily better than steve, or any other choice of scripting language for Breve, it would just make it easier for people who already know Python to use Breve, and that would be good for everybody. cheers, eric _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve