Re: breve Digest, Vol 12, Issue 7

<[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>

>> Has anyone ever made breve into more than just an AI app ? Like maybe 
>> an effects generator ?
>> One more. :D Does anyone have an example of per-pixel shading?
>
>I don't know of anybody using breve as an effects generator, per se, 
>but I have seen a
>number of realtime art projects implemented in breve.
>
>I've been steadily improving the graphics capabilities of breve, but I 
>haven't
>implemented any kind of per-pixel shading.  In fact, I don't know 
>anything about how
>to implement per pixel shading in OpenGL, so I don't expect to be 
>adding it anytime
>soon. :)
>
>- jon klein

:( Oh well. I love breve for it's Ai testing and the fact that it can save movies
so it is near that idea. How much OpenGL goodness is in it? Like can it utilize
the shader language of openGL 1.5 and soon to be 2.0? 

And the joint test could that have some extras added to it ? 

I am just hopeful to find a cutting edge app with a real GUI system to build some
animations using OpenGL's very fast rendering as I see it replacing traditional
slow rendering methods of one frame at a time radiocity and raytracing. 


 

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