making a solid floor

Raphael Crawford-Marks <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
I'm working on building a simulation with some flying agents that throw around a
ball.  I need the ball to be affected by gravity and bounce realistically on the
ground.  Right now, I make a floor like this:

floor = new Stationary.
floor register with-shape (new Shape init-with-cube size (100, 2, 100))
at-location (0, -5, 0).
floor catch-shadows.

This code is taken directly from some of the demos that are included with breve.
 The ball in my simulation is a mobile sphere with physics enabled. 
Unfortunately, when it falls to the floor, it goes right through it!  I looked
through the documentation, but didn't find anything that described how to make
objects solid.

I'm pretty new to breve, so hopefully someone with more experience (or Jon :)
can point me in the right direction.

Thanks,

Raphael

-- 
Raphael Crawford-Marks
http://user-error.net
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