Re: build breve in windows
Naiqi Weng <[email protected]> Wed, 10 Nov 2004 17:57:38 -0800 (PST)
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Hi, Jon Thank you very much for your information.You said that breve had been ported to a VC++ project a long time ago, could you tell me who did this? And do you know any way to contact with them? Thank you very much! Best regards Naiqi jon klein <[email protected]> wrote: On Nov 10, 2004, at 2:46 PM, Naiqi Weng wrote: > Hi, > I am working on a physics simulation animation project using breve > and it is amazing! > > I am trying to show my animation on a display device, and it needs to > include some specific opengl library which is built on windows, so > does anyone know how I can build the whole breve source code in > Microsoft Visual Studio? Or is there any VC breve plugin example > available? Currently, the breve build process on Windows requires MinGW or CYGWIN. I know that it had been ported to a VC++ project a long time ago, so it's possible, but unfortunately I don't have a copy of that project. - jon _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve --------------------------------- Do you Yahoo!? Check out the new Yahoo! Front Page. www.yahoo.com _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve