Newbie Joint question

Jon Kleiser <[email protected]> Wed, 17 Nov 2004 11:15:17 +0100
Newsgroups gmane.comp.breve
Message-ID <p05200f01bdc0ce461ffb@[129.240.92.62]>
Hello,

I'v just put together my first breve simulation: A MultiBody 
consisting of two pyramides hinged together by a RevoluteJoint. The 
two pyramides are instances of the same CustomShape. If I don't 
connect the pyramides, I can rotate them independantly, but the 
moment I apply the joint this rotation seems to be forgotten, and 
they melt together into one pyramide, until the velocity of the joint 
moves them apart. How can I hinge together two bodies (of the same 
shape) without disturbing their orientation? Is it possible to have a 
RevoluteJoint that is totally passive (initially)?

I plan to connect several pyramides, in a ring, if this works well ;-)

Sincerely,

Jon Kleiser
-- 
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