Newbie Joint question
Jon Kleiser <[email protected]> Wed, 17 Nov 2004 11:15:17 +0100
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <p05200f01bdc0ce461ffb@[129.240.92.62]> |
Hello, I'v just put together my first breve simulation: A MultiBody consisting of two pyramides hinged together by a RevoluteJoint. The two pyramides are instances of the same CustomShape. If I don't connect the pyramides, I can rotate them independantly, but the moment I apply the joint this rotation seems to be forgotten, and they melt together into one pyramide, until the velocity of the joint moves them apart. How can I hinge together two bodies (of the same shape) without disturbing their orientation? Is it possible to have a RevoluteJoint that is totally passive (initially)? I plan to connect several pyramides, in a ring, if this works well ;-) Sincerely, Jon Kleiser -- _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve