Re: breve Digest, Vol 18, Issue 10

go <[email protected]> Tue, 18 Jan 2005 12:08:06 -0500
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
Will you take advantage of Tigers built in Core Image And Core Video 
technologies when it becomes available ?


On Jan 18, 2005, at 12:00 PM, [email protected] wrote:

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> Today's Topics:
>
>    1. breve 2.1 beta now available for all platforms (jon klein)
>    2. Re: breve 2.1 beta now available for all platforms (Jon Kleiser)
>    3. Re: breve 2.1 beta now available for all platforms (jon klein)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 17 Jan 2005 20:40:11 -0500
> From: jon klein <[email protected]>
> Subject: [breve] breve 2.1 beta now available for all platforms
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=US-ASCII; format=flowed
>
> Hello everybody,
> I'm pleased to announce a beta release of breve 2.1 for all
> platforms.  The beta can be downloaded from:
>
> http://www.spiderland.org/breve2.1b/
>
> All feedback and bug reports are greatly appreciated!
>
> The following is a partial list of changes in breve 2.1b:
>
> New features
> - New elastic Spring simulation class (see documentation for class
> Spring).
> - New fast 2d matrix manipulation class (see documentation for class
> Matrix2D). AltiVec accelerated, where supported by hardware.
> - Fast chemical diffusion supported via Matrix2D class.
> - Different patterns (dashed, dotted, etc) can be drawn for lines
> between objects.
> - String length now given with | string |.
> - Letters in strings can be read with string{ n }.
> - Letters in strings can be replaced with string{ n } = "newstring".
> - Physical collisions may now be disabled between specific object 
> types.
> - Faster physical simulation via "QuickStep" (see method
> enable-fast-physics in class Control).
> - Various improvements to the Push programming language.
> - Changes to Push programming language to match the Lisp implementation
> - Implemented "discrepancy" method for comparing Push programs.
> - Improved "Go to method..." popup menu (Mac OS X).
> - Introduced basic support for transparent breve <=> Java bridge on Mac
> OS X.
> - Major optimizations.
>
> Bug fixes
> - Fixed slowdowns and crashes on multiprocessor Macs.
> - Fixed bug in cube/sphere collisions on -x axis.
> - Fixed network server starting on wrong port on x86 machines
> - Fixed copylist garbage collection bug
> - Fixed disabled light detector
> - Fixed bug using "@define" with strings.
> - Fixed bug in Mobile method "set-label".
> - Fixed incorrect rendering when bitmaps rendered after transparencies.
>
>
>
> - jon klein
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 18 Jan 2005 09:43:35 +0100
> From: Jon Kleiser <[email protected]>
> Subject: Re: [breve] breve 2.1 beta now available for all platforms
> To: [email protected]
> Message-ID: <p05200f00be12704ed6e1@[129.240.92.62]>
> Content-Type: text/plain; charset="us-ascii" ; format="flowed"
>
>> Hello everybody,
>> I'm pleased to announce a beta release of breve 2.1 for all
>> platforms.  The beta can be downloaded from:
>>
>> http://www.spiderland.org/breve2.1b/
>>
>> All feedback and bug reports are greatly appreciated!
>
> If I use "Render Full Screen" (on my Mac), I can halt the simulation
> with Cmd-R, but the simulation picture remains on the screen. How do
> I get back to the breve windows without quiting breve?
>
> A couple of words [missing] on this page
> <http://www.spiderland.org/breve/breve_docs/docs/push.html>:
>
> ... and describes how [to] use genetic programming ...
> A Push program is made up [of] lists of the following ...
>
> and the word "preform" should proably be "perform":
> ... preform logical and program flow control operations ...
>
> /Jon
> -- 
> ---------------------------------------------------------------------
> Jon Kleiser / SUAF / USIT / University of Oslo / Norway
> Mail: [email protected] / Tel: +47-22852804 / Fax: +47-22852970
> ---------------------------------------------------------------------
>
> ------------------------------
>
> Message: 3
> Date: Tue, 18 Jan 2005 11:45:08 -0500
> From: jon klein <[email protected]>
> Subject: Re: [breve] breve 2.1 beta now available for all platforms
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=US-ASCII; format=flowed
>
>
> On Jan 18, 2005, at 3:43 AM, Jon Kleiser wrote:
>
>>> Hello everybody,
>>> I'm pleased to announce a beta release of breve 2.1 for all
>>> platforms.  The beta can be downloaded from:
>>>
>>> http://www.spiderland.org/breve2.1b/
>>>
>>> All feedback and bug reports are greatly appreciated!
>>
>> If I use "Render Full Screen" (on my Mac), I can halt the simulation
>> with Cmd-R, but the simulation picture remains on the screen. How do I
>> get back to the breve windows without quiting breve?
>
> To get back to breve from fullscreen mode, you can use the <escape>
> key, though I've now fixed it so that stopping the simulation will stop
> fullscreen mode as well.
>
> Thanks for the report!
>
> - jon klein
>
>
> ------------------------------
>
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> End of breve Digest, Vol 18, Issue 10
> *************************************
>

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