Re: breve Digest, Vol 18, Issue 10
go <[email protected]> Tue, 18 Jan 2005 12:08:06 -0500
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Will you take advantage of Tigers built in Core Image And Core Video technologies when it becomes available ? On Jan 18, 2005, at 12:00 PM, [email protected] wrote: > Send breve mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.spiderland.org/mailman/listinfo/breve > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of breve digest..." > > > Today's Topics: > > 1. breve 2.1 beta now available for all platforms (jon klein) > 2. Re: breve 2.1 beta now available for all platforms (Jon Kleiser) > 3. Re: breve 2.1 beta now available for all platforms (jon klein) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 17 Jan 2005 20:40:11 -0500 > From: jon klein <[email protected]> > Subject: [breve] breve 2.1 beta now available for all platforms > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=US-ASCII; format=flowed > > Hello everybody, > I'm pleased to announce a beta release of breve 2.1 for all > platforms. The beta can be downloaded from: > > http://www.spiderland.org/breve2.1b/ > > All feedback and bug reports are greatly appreciated! > > The following is a partial list of changes in breve 2.1b: > > New features > - New elastic Spring simulation class (see documentation for class > Spring). > - New fast 2d matrix manipulation class (see documentation for class > Matrix2D). AltiVec accelerated, where supported by hardware. > - Fast chemical diffusion supported via Matrix2D class. > - Different patterns (dashed, dotted, etc) can be drawn for lines > between objects. > - String length now given with | string |. > - Letters in strings can be read with string{ n }. > - Letters in strings can be replaced with string{ n } = "newstring". > - Physical collisions may now be disabled between specific object > types. > - Faster physical simulation via "QuickStep" (see method > enable-fast-physics in class Control). > - Various improvements to the Push programming language. > - Changes to Push programming language to match the Lisp implementation > - Implemented "discrepancy" method for comparing Push programs. > - Improved "Go to method..." popup menu (Mac OS X). > - Introduced basic support for transparent breve <=> Java bridge on Mac > OS X. > - Major optimizations. > > Bug fixes > - Fixed slowdowns and crashes on multiprocessor Macs. > - Fixed bug in cube/sphere collisions on -x axis. > - Fixed network server starting on wrong port on x86 machines > - Fixed copylist garbage collection bug > - Fixed disabled light detector > - Fixed bug using "@define" with strings. > - Fixed bug in Mobile method "set-label". > - Fixed incorrect rendering when bitmaps rendered after transparencies. > > > > - jon klein > > > ------------------------------ > > Message: 2 > Date: Tue, 18 Jan 2005 09:43:35 +0100 > From: Jon Kleiser <[email protected]> > Subject: Re: [breve] breve 2.1 beta now available for all platforms > To: [email protected] > Message-ID: <p05200f00be12704ed6e1@[129.240.92.62]> > Content-Type: text/plain; charset="us-ascii" ; format="flowed" > >> Hello everybody, >> I'm pleased to announce a beta release of breve 2.1 for all >> platforms. The beta can be downloaded from: >> >> http://www.spiderland.org/breve2.1b/ >> >> All feedback and bug reports are greatly appreciated! > > If I use "Render Full Screen" (on my Mac), I can halt the simulation > with Cmd-R, but the simulation picture remains on the screen. How do > I get back to the breve windows without quiting breve? > > A couple of words [missing] on this page > <http://www.spiderland.org/breve/breve_docs/docs/push.html>: > > ... and describes how [to] use genetic programming ... > A Push program is made up [of] lists of the following ... > > and the word "preform" should proably be "perform": > ... preform logical and program flow control operations ... > > /Jon > -- > --------------------------------------------------------------------- > Jon Kleiser / SUAF / USIT / University of Oslo / Norway > Mail: [email protected] / Tel: +47-22852804 / Fax: +47-22852970 > --------------------------------------------------------------------- > > ------------------------------ > > Message: 3 > Date: Tue, 18 Jan 2005 11:45:08 -0500 > From: jon klein <[email protected]> > Subject: Re: [breve] breve 2.1 beta now available for all platforms > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=US-ASCII; format=flowed > > > On Jan 18, 2005, at 3:43 AM, Jon Kleiser wrote: > >>> Hello everybody, >>> I'm pleased to announce a beta release of breve 2.1 for all >>> platforms. The beta can be downloaded from: >>> >>> http://www.spiderland.org/breve2.1b/ >>> >>> All feedback and bug reports are greatly appreciated! >> >> If I use "Render Full Screen" (on my Mac), I can halt the simulation >> with Cmd-R, but the simulation picture remains on the screen. How do I >> get back to the breve windows without quiting breve? > > To get back to breve from fullscreen mode, you can use the <escape> > key, though I've now fixed it so that stopping the simulation will stop > fullscreen mode as well. > > Thanks for the report! > > - jon klein > > > ------------------------------ > > _______________________________________________ > breve mailing list > [email protected] > http://lists.spiderland.org/mailman/listinfo/breve > > > End of breve Digest, Vol 18, Issue 10 > ************************************* > _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve