Re: Interfacing steve code with other languages

jon klein <[email protected]> Fri, 18 Feb 2005 14:55:19 -0500
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Feb 18, 2005, at 2:38 PM, Mithila Patwardhan wrote:

> Hi,
>
> Thanks a lot for that super-quick reply!
>
> What I would like to do is to be able to run a simulation in breve 
> which uses a learning algorithm (mostly implemented in C++). So, I am 
> happy with knowing how to interface breve such that the simulated 
> objects run depending on input from the learning algo. If I can write 
> code in say C or C++ for breve simulations - that would be great! I am 
> trying to figure out steve right now - if I can achieve the same goal 
> using C or C++ rather than steve - that would be great!
>
> I hope this gives you better insight into what I need to know.

The API would let you construct a frontend that allows you to write 
simulations entirely in other languages, but implementing such a 
frontend would be a lot of work.

The easiest thing to do is to write most of your code in steve, and use 
a plugin to access your learning algorithm.  So you would write most of 
the code in steve, and use information passed back from the plugin to 
determine how the objects behave.

- jon klein

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