Re: Interfacing steve code with other languages
jon klein <[email protected]> Fri, 18 Feb 2005 14:55:19 -0500
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Feb 18, 2005, at 2:38 PM, Mithila Patwardhan wrote: > Hi, > > Thanks a lot for that super-quick reply! > > What I would like to do is to be able to run a simulation in breve > which uses a learning algorithm (mostly implemented in C++). So, I am > happy with knowing how to interface breve such that the simulated > objects run depending on input from the learning algo. If I can write > code in say C or C++ for breve simulations - that would be great! I am > trying to figure out steve right now - if I can achieve the same goal > using C or C++ rather than steve - that would be great! > > I hope this gives you better insight into what I need to know. The API would let you construct a frontend that allows you to write simulations entirely in other languages, but implementing such a frontend would be a lot of work. The easiest thing to do is to write most of your code in steve, and use a plugin to access your learning algorithm. So you would write most of the code in steve, and use information passed back from the plugin to determine how the objects behave. - jon klein _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve