Breve Help
"Cindy Chan" <[email protected]> Tue, 22 Feb 2005 20:59:23 -0500
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Hi! I have been experimenting with Breve and I want to know how I can find the distance between two spheres. So far, when I click one of the spheres, the time interval and location is automatically printed and the neighbour lines are shown. However, I want the simulation to be able to print all the distances from the sphere i click..with all its neighbours (basicaly give me the length of the neighbour lines). Is this possible?! I was also wondering if its possible to click an object, and have its location printed at every time interval, example every 3 seconds for 3 minutes. As a result, I would be able to map out the sphere's path later. Thank You Cindy >From: [email protected] >Reply-To: [email protected] >To: [email protected] >Subject: breve Digest, Vol 19, Issue 7 >Date: Sat, 19 Feb 2005 12:00:14 -0500 (EST) > >Send breve mailing list submissions to > [email protected] > >To subscribe or unsubscribe via the World Wide Web, visit > http://lists.spiderland.org/mailman/listinfo/breve >or, via email, send a message with subject or body 'help' to > [email protected] > >You can reach the person managing the list at > [email protected] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of breve digest..." > > >Today's Topics: > > 1. Re: Interfacing steve code with other languages > (Mithila Patwardhan) > 2. Re: Interfacing steve code with other languages (jon klein) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Fri, 18 Feb 2005 14:38:06 -0500 >From: Mithila Patwardhan <[email protected]> >Subject: Re: [breve] Interfacing steve code with other languages >To: [email protected] >Message-ID: <[email protected]> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed > >Hi, > >Thanks a lot for that super-quick reply! > >What I would like to do is to be able to run a simulation in breve which >uses a learning algorithm (mostly implemented in C++). So, I am happy >with knowing how to interface breve such that the simulated objects run >depending on input from the learning algo. If I can write code in say C >or C++ for breve simulations - that would be great! I am trying to >figure out steve right now - if I can achieve the same goal using C or >C++ rather than steve - that would be great! > >I hope this gives you better insight into what I need to know. > >Thanks a lot! > >- Mithila > >jon klein wrote: > > > > > On Feb 17, 2005, at 8:07 PM, Mithila Patwardhan wrote: > > > >> Hi, > >> > >> I am a new user of breve. I am looking at the possibilities of > >> calling steve from another language (C, C++ or Java) > >> > >> In the steve documentation provided with steve, I couldn't find > >> anything about interfacing it with steve. Can someone help me out here? > > > > > > Hi, > > documentation on interfacing with breve from another language is > > available at > > http://www.spiderland.org/breve/breve_docs/docs/source.html . Would > > you like to write breve simulations using another language, or do you > > actually want to interface with steve code from another language? I > > can provide more details if I can get a better idea of what you're > > trying to do. > > > > - jon klein > > > > _______________________________________________ > > breve mailing list > > [email protected] > > http://lists.spiderland.org/mailman/listinfo/breve > > >------------------------------ > >Message: 2 >Date: Fri, 18 Feb 2005 14:55:19 -0500 >From: jon klein <[email protected]> >Subject: Re: [breve] Interfacing steve code with other languages >To: [email protected] >Message-ID: <[email protected]> >Content-Type: text/plain; charset=US-ASCII; format=flowed > > >On Feb 18, 2005, at 2:38 PM, Mithila Patwardhan wrote: > > > Hi, > > > > Thanks a lot for that super-quick reply! > > > > What I would like to do is to be able to run a simulation in breve > > which uses a learning algorithm (mostly implemented in C++). So, I am > > happy with knowing how to interface breve such that the simulated > > objects run depending on input from the learning algo. If I can write > > code in say C or C++ for breve simulations - that would be great! I am > > trying to figure out steve right now - if I can achieve the same goal > > using C or C++ rather than steve - that would be great! > > > > I hope this gives you better insight into what I need to know. > >The API would let you construct a frontend that allows you to write >simulations entirely in other languages, but implementing such a >frontend would be a lot of work. > >The easiest thing to do is to write most of your code in steve, and use >a plugin to access your learning algorithm. So you would write most of >the code in steve, and use information passed back from the plugin to >determine how the objects behave. > >- jon klein > > >------------------------------ > >_______________________________________________ >breve mailing list >[email protected] >http://lists.spiderland.org/mailman/listinfo/breve > > >End of breve Digest, Vol 19, Issue 7 >************************************ _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve