Re: Building breve on Mac OS X

Ignacio Garcia <[email protected]> Sat, 5 Mar 2005 17:09:53 -0300 (ART)
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
Thanks for the quick reply!

Yes, I dragged the wrong class folder to the terminal
when exporting BREVE_CLASS_PATH. Changed that and now
the command line version of breve works OK.

On the other hand, on the Xcode project I tried
changing the absolute paths to relative, but I still
get some errors. I'll probably figure it out ;)

--- jon klein <[email protected]> wrote:
> 
> On Mar 5, 2005, at 1:42 PM, Ignacio Garcia wrote:
> 
> > Function Prototype Error: invalid number of
> arguments
> > to internal method "addEvent": expected 3, got 2
> at
> > line 116 of file "Object.tz"
> > Error including file "Object.tz" at line 1 of file
> > "Real.tz"
> > Error including file "Real.tz" at line 1 of file
> > "Mobile.tz"
> > Error including file "Mobile.tz" at line 20 of
> file
> > "./demos/Gatherers.tz"
> >
> > But after checking Object.tz I find that the
> offending
> > line (116 of Object.tz) reads "addEvent(theMethod,
> > theTime, 0).", which seems OK(?)
> 
> It sounds like you're using the class files from
> breve 2.1.  You
> need to make sure that the environment variable
> BREVE_CLASS_PATH
> is set to the path of the class files included with
> the source
> you're building.
> 
> > 2) make OSX_build fails and complains about
> >
> > /Users/jk/dev/breve/plugins/slDigitizerPlugin: No
> such
> > file or directory
> > /Users/jk/dev/breve/plugins/slQTMusicPlugin: No
> such
> > file or directory
> > ** BUILD FAILED **
> > ** BUILD FAILED **
> > make: *** [OSX_build] Error 1
> >
> > Any suggestions as to what may be going on?
> 
> It appears that the location of these plugins is set
> to an absolute
> path for my own development environment (the
> directory "/Users/jk/dev").
> I will fix this in the repository, but in the
> meantime, you can open
> up the Xcode project and change the paths for these
> plugins so that
> it reflects your own source directory.  Or, if you
> don't need these
> plugins for your simulation, you can just deselect
> them so they're
> not included in the project at all.
> 
> - jon klein
> 
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> 


	
		
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