Re: Building breve on Mac OS X
Ignacio Garcia <[email protected]> Sat, 5 Mar 2005 17:09:53 -0300 (ART)
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Thanks for the quick reply! Yes, I dragged the wrong class folder to the terminal when exporting BREVE_CLASS_PATH. Changed that and now the command line version of breve works OK. On the other hand, on the Xcode project I tried changing the absolute paths to relative, but I still get some errors. I'll probably figure it out ;) --- jon klein <[email protected]> wrote: > > On Mar 5, 2005, at 1:42 PM, Ignacio Garcia wrote: > > > Function Prototype Error: invalid number of > arguments > > to internal method "addEvent": expected 3, got 2 > at > > line 116 of file "Object.tz" > > Error including file "Object.tz" at line 1 of file > > "Real.tz" > > Error including file "Real.tz" at line 1 of file > > "Mobile.tz" > > Error including file "Mobile.tz" at line 20 of > file > > "./demos/Gatherers.tz" > > > > But after checking Object.tz I find that the > offending > > line (116 of Object.tz) reads "addEvent(theMethod, > > theTime, 0).", which seems OK(?) > > It sounds like you're using the class files from > breve 2.1. You > need to make sure that the environment variable > BREVE_CLASS_PATH > is set to the path of the class files included with > the source > you're building. > > > 2) make OSX_build fails and complains about > > > > /Users/jk/dev/breve/plugins/slDigitizerPlugin: No > such > > file or directory > > /Users/jk/dev/breve/plugins/slQTMusicPlugin: No > such > > file or directory > > ** BUILD FAILED ** > > ** BUILD FAILED ** > > make: *** [OSX_build] Error 1 > > > > Any suggestions as to what may be going on? > > It appears that the location of these plugins is set > to an absolute > path for my own development environment (the > directory "/Users/jk/dev"). > I will fix this in the repository, but in the > meantime, you can open > up the Xcode project and change the paths for these > plugins so that > it reflects your own source directory. Or, if you > don't need these > plugins for your simulation, you can just deselect > them so they're > not included in the project at all. > > - jon klein > > _______________________________________________ > breve mailing list > [email protected] > http://lists.spiderland.org/mailman/listinfo/breve > __________________________________ Celebrate Yahoo!'s 10th Birthday! Yahoo! Netrospective: 100 Moments of the Web http://birthday.yahoo.com/netrospective/ _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve