questoin on breve logic
"noz" <[email protected]> Thu, 31 Mar 2005 16:34:38 +0100
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
hello all. im a new user of breve although im not new to AI or AL. im a student and having a bit of problem in creating the logic for my program. Basicly im making a simulatoin for breeding, and i want characteristics of both pearents to be given to the child.the child will be born fully grown and ready to go. my logic so far is make terrain make tree make the first batch of animals keep food droping from tree when two animals breed create offspring. i am thinking that for well defined behaviour a subroutine has to be used as i am createing multiple behaviours. so when a creature is born it is told what subrountines it will use, so for each object i can create a new mix of subrountines. there characteristics will not just be how fast they move and suchlike, it will also use qualtities like daring where depending on the genes it has depends on weather it will fight a strounger apponent and suchlike. so i want to taylor the indevidual behaviour of each creature and each creature will carry a interger as health and hunger. i want to make many multiples so i cant have a a seperate part of the program for each, if i make a new instance how do i difene that instance to use which subrountines and keep its interget assigned to that instance? i am sorry for the enconviance but as you can see my logic isn't quite right and am hoping somone could point me in the right directoin. thankfully noz _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve