Re: Vehicle collisions.

Eric DeWitt <[email protected]> Wed, 4 May 2005 20:34:51 -0400
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
The easiest way to do this would be through collision detection, which 
would mean that you would setup your object to detect collisions with a 
BraitenbergLight.

+ to init:
	self handle-collisions with-type "BraitenbergLight" with-method 
"light-dissappear".

Look at section 6.2 of the docs.

-eric

On May 4, 2005, at 17:17, Cavan Fyans wrote:

> Hi,
>
> I'm still running braitenberg simulations, i was trying in vain to
> make the light dissapear when one of the vehicles runs over it. The
> way i was trying to go about this was to have a conditional in the the
> 'iterate' method of 'main' (e.g. if light location = vehicle
> location....) but i could not call the variables asociated with the
> vehicles fom main (get location, set location etc)....presumably as
> they are local variables and not global variables (something i could
> not find in breve)
> am i going about this in the wrong way? or does breve have a simple
> way of doing this? or is it just a case of global/local variables?
>
> As usual any help would be great!
> thanks.
> Cav.
> -the code is linked below..i took out all unnessicary parts i was
> playing around with...this is the basis of the code where i want to do
> the above 'collision detection':
> http://bb.1asphost.com/CavSymbiotick/g2.txt
>
> _______________________________________________
> breve mailing list
> [email protected]
> http://lists.spiderland.org/mailman/listinfo/breve
>

_______________________________________________
breve mailing list
[email protected]
http://lists.spiderland.org/mailman/listinfo/breve