Collision problems (sorry, forgot subject in previous post)
Andrei Androsoff <[email protected]> Wed, 22 Jun 2005 14:42:20 -0400
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
[This is the same as my previous post, with a correct subject line this time.] Hi, Jon and all, I'm having problems with collision detection - I think it's the same problem James Grimes pointed out in Vol 17, Issue 3. It's with the -X axis again, as well as the -Z axis, balls colliding with Stationary cubes. I never see embedding, only passing right through, and sphere/ wall size seems to make no difference. Version 2.1b was to have fixed this but looks like it's reared its head again. I wrote a sample program that tests +/- X/Z axes - the source is linked here: http://www.magma.ca/~xI2aL0tK2/breve/collision_problems.txt Thanks, Andrei _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve