Re: simulated arm/gripper
[email protected] Tue, 19 Jul 2005 12:40:13 -0400 (EDT)
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 19 Jul 2005, Tim Oates wrote: > I've written a simulation of a 6-DOF arm/gripper that's working. I have > two questions: > > (1) When all of the joint angles in the multibody are zero, the arm is > pointing down. I'd like to be able to rotate the arm so that when > all of the joint angles are zero it's pointing in an arbitrary > direction. I've experimented with various rotate methods on the > multibody and its joints, but either get no effect or erratic > behavior. Does anyone know how to do this? This should be what's referred to as "relative rotation" of the joint. There are methods for setting relative rotation in the Joint class. > (2) Does anyone have any advice on how to parameterize the simulation to > give the gripper, which just opens and closes, the best chance of > getting a good grip on objects in the simulated world. I've set > friction on the gripper and objects to be high. I've also played > around with the coefficient of restitution (set-e). Are there are > things I can/should do? I would try setting the "mu" value to be quite high. Although the documentation may say it's a value between 0 and 1, that information is outdated. mu can now be a value between 0 and infinity, so you can provide arbitrarily high values. - jon klein _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve