path planning using Braitenberg Vehicles
"Anand Veeraswamy" <[email protected]> Fri, 12 Aug 2005 12:22:23 +0100
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
This is a multi-part message in MIME format. --===============97705853348851568== Content-Type: multipart/alternative; boundary="----=_NextPart_000_00A7_01C59F38.7E16DE20" This is a multi-part message in MIME format. ------=_NextPart_000_00A7_01C59F38.7E16DE20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I am planning to use path planning and map building algorithms on the = Braitenberg Vehicles. The vehicle can now move about the world without = falling off the edge. It can move left, right, backwards etc.....But now = how would I go about implementing path planning?? Should I be using one = of the Patch classes to determine the location of obstacles?? Is it possible to device a foolproof collision avoidance of light = objects using the braitenberg concept? If not how can I change the = default behaviour of the Sensors? That is when my vehicle senses a light = object instead of a linear response I would like it to move backwards = and take a right or left turn. Can this be done using the = set-activation-method ??=20 Clarification of any of the issues mentioned will be much appreciated.=20 Thanks in advance.=20 Anand. ------=_NextPart_000_00A7_01C59F38.7E16DE20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2900.2722" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>I am planning to use path planning and = map building=20 algorithms on the Braitenberg Vehicles. The vehicle can now move about = the world=20 without falling off the edge. It can move left, right, backwards = etc.....But now=20 how would I go about implementing path planning?? Should I be using one = of the=20 Patch classes to determine the location of obstacles??</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Is it possible to device a foolproof = collision=20 avoidance of light objects using the braitenberg concept? If not how can = I=20 change the default behaviour of the Sensors? That is when my vehicle = senses a=20 light object instead of a linear response I would like it to move = backwards and=20 take a right or left turn. Can this be done using the = set-activation-method ??=20 </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Clarification of any of the issues = mentioned will=20 be much appreciated. </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Thanks in advance. </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Anand.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV></BODY></HTML> ------=_NextPart_000_00A7_01C59F38.7E16DE20-- --===============97705853348851568== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve --===============97705853348851568==--