Re: help with neural nets?

Alan Stafford <[email protected]> Fri, 28 Oct 2005 10:55:26 +0100
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
Not sure what platform you have, but you could try getting a demo or 
free version of a Neural Network program and looking at the 
documentation to get started with the theory and network types.
The documentation for, "Neural Network Kitchen" was quite good but this 
only runs under MaxOSX.
The Breve demo for swarm contains an example that evolves a program for 
a swarmer using the push language, which is a similar goal to yours I 
think.

Regards

Alan

On 28 Oct 2005, at 03:33, Randolf Ambrose wrote:

> i have just found breve and it is a dream come true. really. :p
>
> as a modest starter-project i would love to try giving agents three 
> lights, red green and blue, and three corresponding photocells, to see 
> if i can get a colour-language to evolve. if we add a green food and 
> red threat for example, would warning and/or lying behaviours emerge? 
> what use might be found for the unused colourspaces like purple?
>
> i am assuming that this is beyond the sort of twitch-based instinctual 
> "intelligence" of the Walkers, and i would need a three or more layer 
> neural net [input, middle[s], out]. [discuss.] if i follow correctly, 
> the idea is that you feed a list of inputs/sensors into the net class, 
> and it will then follow dynamic "habits" to provide outputs/actuator 
> responses?
>
> do you still need the busful of monkeys generational approach or can 
> one candidate on its own evolve at a reasonable rate?
>
> i guess my question really is, where can i find tutorials or more 
> sample steve code than comes bundled, and particularly a tutorial 
> neural net project to show how to hook one up? i am not having much 
> luck on google, partly because some thoughtless people have used 
> "breve" as a common word in their language.
>
> i can think of a number of famous dead guys who would just wet 
> themselves over tools like these, and it's great to see these techs 
> evolving into mass games like spore and gta. meanwhile the pentagon 
> say robot armies within ten years, but then we get virtual 
> girl/boyfriends to make up for it, and all the smart dust you can 
> inhale. exciting times to have the experience of "being alive".
>
> best wishes to all,
> randolf
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