Re: Aha from the capabilities newbie
David Barbour <[email protected]>
| Newsgroups | gmane.comp.capabilities.general |
|---|---|
| Message-ID | <CAAOQMSsOVtH8BdRSKcOpGA2zWMq74eOX4BZtYxCaVRRYbvV6AA@mail.gmail.com> |
On Tue, Sep 16, 2014 at 2:09 AM, John Carlson <[email protected]> wrote: > What would be an example of a game that represents best the > object-capability model? I agree with Kevin's comments. A game that best corresponds to an object capability model? Probably Lambda MOO. It's easy to envision MUDs, variations on SecondLife, etc. that are capability secure. But most aren't. Even Lambda MOO wasn't designed with this in mind, but it does use some capability patterns here and there. _______________________________________________ cap-talk mailing list [email protected] http://www.eros-os.org/mailman/listinfo/cap-talk