Re: Aha from the capabilities newbie

David Barbour <[email protected]>
Newsgroups gmane.comp.capabilities.general
Message-ID <CAAOQMSsOVtH8BdRSKcOpGA2zWMq74eOX4BZtYxCaVRRYbvV6AA@mail.gmail.com>
On Tue, Sep 16, 2014 at 2:09 AM, John Carlson <[email protected]>
wrote:

> What would be an example of a game that represents best the
> object-capability model?



I agree with Kevin's comments.

A game that best corresponds to an object capability model? Probably Lambda
MOO.

It's easy to envision MUDs, variations on SecondLife, etc. that are
capability secure. But most aren't. Even Lambda MOO wasn't designed with
this in mind, but it does use some capability patterns here and there.

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