Re: A few issues in standalone installation

Jeff Coughlin <[email protected]> Tue, 22 Apr 2014 17:12:16 -0400
Newsgroups gmane.comp.cms.farcry.devel
Message-ID <[email protected]>
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Trond had it right.  You put the skeleton files in the project folder you c=
reated.  It sounds like the installer was successful (assuming you saw the =
new FC7 installer screens).  If it's acting funky post-install, make sure y=
ou have the following two web aliases/"virtual directories" created (alias =
if Apache, virtual directory if IIS): /webtop and /farcry.  You will not ne=
ed a CF mapping (as the /farcry alias will handle those needs - this suppor=
t was first added in FC5.1 or 5.2).  If you have a CF mapping (like one poi=
nting to your FarCry 6 folder) it could cause conflicts.  You can do this s=
ame setup (using aliases) for your FC6 install if you need both running on =
the same machine.  Personally I suggest deleting the old CF mapping if it's=
 there and use this process.  If you want to play it safe, rename it for no=
w so that you can quickly rollback if needed.

Point the following aliases to the following folders:
/webtop =3D "/path/to/farcry/core" folder
/farcry =3D "/path/to/farcry" folder

Note: If it's windows, you'll of course use "[drive]:\path\to\farcry"

This install process (without using a CF mapping) still acts like an "advan=
ced" install, except that it allows you to easily run FC6/7 on the same ins=
tance - giving you a lot more flexibility (especially on your dev machine).

Give that a shot and see if it gets you going.

Jeff

On Apr 22, 2014, at 4:01 PM, Sean Coyne <[email protected]> wrote:

> I'm pretty sure you need to put skeletons into the /farcry/skeletons dire=
ctory for the installer to pick them up properly.
>=20
> On Tuesday, April 22, 2014 3:59:26 PM UTC-4, Trond Ulseth wrote:
> Ok. So was my setup right? Putting the skeleton in a directory within the=
 projects directory? And is there something to observe in a standalone inst=
all vs the more common "one install to rule them all"?=20
>=20
> I see now that I've been spoiled with having people around me handling se=
rver administration and stuff like that :)
>=20
> Trond
>=20
>=20
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<html><head><meta http-equiv=3D"Content-Type" content=3D"text/html charset=
=3Dus-ascii"></head><body style=3D"word-wrap: break-word; -webkit-nbsp-mode=
: space; -webkit-line-break: after-white-space;"><div apple-content-edited=
=3D"true">Trond had it right. &nbsp;You put the skeleton files in the proje=
ct folder you created. &nbsp;It sounds like the installer was successful (a=
ssuming you saw the new FC7 installer screens). &nbsp;If it's acting funky =
post-install, make sure you have the following two web aliases/"virtual dir=
ectories" created (alias if Apache, virtual directory if IIS): /webtop and =
/farcry. &nbsp;You will not need a CF mapping (as the /farcry alias will ha=
ndle those needs - this support was first added in FC5.1 or 5.2). &nbsp;If =
you have a CF mapping (like one pointing to your FarCry 6 folder) it could =
cause conflicts. &nbsp;You can do this same setup (using aliases) for your =
FC6 install if you need both running on the same machine. &nbsp;Personally =
I suggest deleting the old CF mapping if it's there and use this process. &=
nbsp;If you want to play it safe, rename it for now so that you can quickly=
 rollback if needed.</div><div apple-content-edited=3D"true"><br></div><div=
 apple-content-edited=3D"true">Point the following aliases to the following=
 folders:</div><div apple-content-edited=3D"true"><ul class=3D"MailOutline"=
><li>/webtop =3D "/path/to/farcry/core" folder</li><li>/farcry =3D "/path/t=
o/farcry" folder</li></ul></div><div apple-content-edited=3D"true"><br></di=
v><div apple-content-edited=3D"true">Note: If it's windows, you'll of cours=
e use "[drive]:\path\to\farcry"</div><div apple-content-edited=3D"true"><br=
></div><div apple-content-edited=3D"true">This install process (without usi=
ng a CF mapping) still acts like an "advanced" install, except that it allo=
ws you to easily run FC6/7 on the same instance - giving you a lot more fle=
xibility (especially on your dev machine).</div><div apple-content-edited=
=3D"true"><br></div><div apple-content-edited=3D"true">Give that a shot and=
 see if it gets you going.</div><div apple-content-edited=3D"true"><br></di=
v><div apple-content-edited=3D"true">Jeff</div><div apple-content-edited=3D=
"true"><br></div><div><div>On Apr 22, 2014, at 4:01 PM, Sean Coyne &lt;<a h=
ref=3D"mailto:[email protected]">[email protected]</a>&gt; wrote:</di=
v><br class=3D"Apple-interchange-newline"><blockquote type=3D"cite"><div di=
r=3D"ltr">I'm pretty sure you need to put skeletons into the /farcry/skelet=
ons directory for the installer to pick them up properly.<br><br>On Tuesday=
, April 22, 2014 3:59:26 PM UTC-4, Trond Ulseth wrote:<blockquote class=3D"=
gmail_quote" style=3D"margin: 0;margin-left: 0.8ex;border-left: 1px #ccc so=
lid;padding-left: 1ex;">Ok. So was my setup right? Putting the skeleton in =
a directory within the projects directory? And is there something to observ=
e in a standalone install vs the more common "one install to rule them all"=
?&nbsp;<div><br>
</div><div>I see now that I've been spoiled with having people around me ha=
ndling server administration and stuff like that :)</div><div><br></div><di=
v>Trond<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bor=
der-left:1px #ccc solid;padding-left:1ex"><br>
</blockquote></div>
</blockquote></div><div><br class=3D"webkit-block-placeholder"></div>

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