Re: Fwd: What to do to get new users
Michael Van Canneyt via fpc-pascal <[email protected]>
| Newsgroups | gmane.comp.compilers.free-pascal.general |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 17 Oct 2024, Sven Barth via fpc-pascal wrote: > Michael Van Canneyt via fpc-pascal <[email protected]> > schrieb am Do., 17. Okt. 2024, 11:40: > >> >> >> On Wed, 16 Oct 2024, Hairy Pixels via fpc-pascal wrote: >> >>> On Oct 17, 2024 at 12:03:47 AM, Guillermo Martínez Jiménez via >> fpc-pascal < >>> [email protected]> wrote: >>> >>>> Prease DON'T add garbage collector. IMO it isn't a good idea. I had >>>> very bad experiences with it. Unless somebody found a new magic >>>> algorithm in the last decade... >>>> >>> >>> I used C# for Unity quite a bit and never had any problems. That’s even >>> with the worst case scenario for game developing that needs real time >>> graphics. Does that power all of .NET too and all those desktop >>> applications? It’s been battle tested many years as far as I can tell. >>> >>> In 2024 you don’t need the performance of manual memory management in UI >>> apps. Garbage collector or anything else will work perfectly well. >> >> I don't write UI apps, only server apps. >> Performance matters there, so a GC is not good. >> We see this at times in our servers, when the GC kicks in; everything just >> stops. >> >> In each case, it is a bad idea to slap this on an existing language: >> >> a GC collected language is a complete paradigm shift from non-GC. >> C# and Java (and probably others) were designed with GC in mind. >> That it works there is therefore not surprising. >> >> By contrast, Pascal is not designed with GC in mind. >> You'd need to redesign the language. >> >> If you do that, you can throw away all existing code if you introduce GC, >> because the two concepts do not merge easily. >> >> Embarcadero tried it in Delphi, and they failed. Not surprisingly, >> they removed again all automatic memory management. >> > > Probably something like the std::*_ptr (shared, unique, auto, etc.) from > C++ could be implemented in FPC. Main point missing for a convenient > solution would be a mechanism so that e.g. classes could be accessed as is > from such types (for example default fields) > A proof of concept implementation should be doable without that however. I have one provided by a colleague that is a C++ jedi... I planned to put it in types.pp, since the implementation is ridiculously small and depends on nothing. Michael. _______________________________________________ fpc-pascal maillist - [email protected] https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal