Re: Feature "Multiline strings" added

Michalis Kamburelis via fpc-pascal <[email protected]>
Newsgroups gmane.comp.compilers.free-pascal.general
Message-ID <CAKzBGZOusi3g0XgZ-k055SfsNgD+mpBn3rCenOZcuiAY1KCCbA@mail.gmail.com>
>
> Anyways, thanks to for getting this merged. It’s been a whopping 6 years
> since the PR was made and it’s a very welcome feature for embedded code. 👏
>

Oh, I also want to add "thank you" by the way for multi-line strings!

We have code constructing long shaders in Castle Game Engine. It right now
uses a setup where GLSL snippets are converted to include files. I look
forward to the day when I can drop compatibility with old FPC/Delphi
versions and then drop our Makefile and helper utility and just express it
much simpler using multi-line strings.

Regards,
Michalis

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