Re: Feature "Multiline strings" added
Michalis Kamburelis via fpc-pascal <[email protected]>
| Newsgroups | gmane.comp.compilers.free-pascal.general |
|---|---|
| Message-ID | <CAKzBGZOusi3g0XgZ-k055SfsNgD+mpBn3rCenOZcuiAY1KCCbA@mail.gmail.com> |
> > Anyways, thanks to for getting this merged. It’s been a whopping 6 years > since the PR was made and it’s a very welcome feature for embedded code. 👏 > Oh, I also want to add "thank you" by the way for multi-line strings! We have code constructing long shaders in Castle Game Engine. It right now uses a setup where GLSL snippets are converted to include files. I look forward to the day when I can drop compatibility with old FPC/Delphi versions and then drop our Makefile and helper utility and just express it much simpler using multi-line strings. Regards, Michalis _______________________________________________ fpc-pascal maillist - [email protected] https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal