RE: [omniORB] AMI and porting to Playstation
Kevin Wooten <[email protected]> Mon, 24 Nov 2003 11:45:21 -0700
| Newsgroups | gmane.comp.corba.omniorb.devel |
|---|---|
| Message-ID | <[email protected]> |
Oops, I meant for this to go to the dev list, sorry. -----Original Message----- From: Kevin Wooten [mailto:[email protected]] Sent: Monday, November 24, 2003 11:37 AM To: '[email protected]' Subject: [omniORB] AMI and porting to Playstation I WAS excited to tackle AMI, but then there was a hiccup. I am in the middle of porting omniORB to the Playstation 2, I don't mean Linux on the Playstation, I mean using the raw kernel, which is the problem. I thought about the licensing and realized it precludes me from doing this!! I cannot provide the source code to the public domain, as much as I would love to. This is mostly a Sony issue, in that I am not allowed under any circumstances to provide information to non-licensed developers about SDK information. I am just checking to see if there is a way around this or not? So far I have reworked the threading and sockets to start to get it working (I hope that isn't too much information). Is there any way around this? Or should I move on to creating my own (much less amazing) ORB? Kevin Wooten _______________________________________________ omniORB-dev mailing list [email protected] http://www.omniorb-support.com/mailman/listinfo/omniorb-dev