RE: [omniORB] AMI and porting to Playstation

Kevin Wooten <[email protected]> Mon, 24 Nov 2003 11:45:21 -0700
Newsgroups gmane.comp.corba.omniorb.devel
Message-ID <[email protected]>
Oops, I meant for this to go to the dev list, sorry.

 

-----Original Message-----
From: Kevin Wooten [mailto:[email protected]] 
Sent: Monday, November 24, 2003 11:37 AM
To: '[email protected]'
Subject: [omniORB] AMI and porting to Playstation

 

I WAS excited to tackle AMI, but then there was a hiccup. 

 

I am in the middle of porting omniORB to the Playstation 2, I don't mean
Linux on the Playstation, I mean using the raw kernel, which is the problem.
I thought about the licensing and realized it precludes me from doing this!!
I cannot provide the source code to the public domain, as much as I would
love to. This is mostly a Sony issue, in that I am not allowed under any
circumstances to provide information to non-licensed developers about SDK
information. I am just checking to see if there is a way around this or not?
So far I have reworked the threading and sockets to start to get it working
(I hope that isn't too much information). Is there any way around this? Or
should I move on to creating my own (much less amazing) ORB?

 

Kevin Wooten

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