Re: webots contest
Joel Chestnutt <[email protected]> Thu, 17 Mar 2005 09:54:57 -0500
| Newsgroups | gmane.comp.cybernetics.webot.contest |
|---|---|
| Message-ID | <[email protected]> |
Xavier Bitot wrote:
> 1) I haven't noticed any change at all in my robot between webots 4 and 5.
> Are the physics of the game definitive until the end of the
> contest or is there a chance that they change before May 1st? You
> (Olivier) have been talking a few months ago about a self-collision
> test but it would probably break many robot moves…. Since there
> are now less than two months to go, in my opinion it is time to
> "freeze" the physics so that everybody can focus on building moves
> that will not have to be changed.
I think self-collisions would be a good addition, but I agree that if
it's going to be included, it should be done soon and then the physics
kept the same. Also, if any changes like this are going to happen to
the physics, it would be nice to have some warning so we could start
adjusting our robots now.
>
> 2) I have been following the evolution of the hall of fame since last
> summer and it is very interesting to notice that it has been changing
> a lot all the time even when the robots were hardly ever updated.
I don't know how much I can trust the "last modified" column in the hall
of fame. From what I can tell, it checks the modified date of the main
robot class. I updated toddler last week, but because I was only
changing some of the motions and other classes, it didn't change
toddler's "last modified" date. I don't expect the
ToddlerInSnowsuit.class file to need to change at all for the rest of
the contest, in fact, as the important things are handled in other
classes. However, I don't know how common this is with the other
competitors, and may just be unique to toddler's code organization.
>
> 3) Webots doesn't react exactly the same on all platforms and the
> possibility of playing off-contest matches is a great improvement
> compared to last year, it gives us the opportunity to try our
> robot moves on the server without having to wait for a day, I really
> like it. At the moment only one set per match is run in off-contest
> games. Would that be possible to play for example a 5 sets match
> instead, so that we can download several sets at once and try
> different things according to the score without having to upload a new
> controller after each set or use a random strategy choice?
I agree, but I still think running quick matches to test little things
is very useful. I'd like a drop-down box on the test match page to
choose how many rounds to do.
> 5) Is it not possible anymore to upload a zip file on the server?
> I tried it yesterday afternoon and it didn't work, but uploading the files
> one by one was fine.
I've only ever uploaded zip files for toddler. If that's not working
anymore, it's definitely going to be a problem. Toddler's code is
organized into packages, which means a directory structure is necessary.
I just create a zip with all the necessary directory structure, and
upload that. The server unpacks it, preserving the directory structure,
and everything works nicely. It was working as recently as last week.
I have a couple of other things I'd like to ask or mention:
- The LED settings for eyes and such don't seem to get recorded into the
wva files, or if they do, it's not getting displayed. It would be nice
if we could get that to help debug what the robot was thinking when it
does something stupid in a match.
- The "judo" characters on the mat are backwards when displayed in the
windows webview program. They're fine in the simulator and in the linux
webview, but for some reason, they're flipped in the windows webview.
Yeah, I know, this is pretty minor.
- Would it be difficult to change the "last modified" column to reflect
the last time anything was uploaded to that robot?
- How exactly does the distance sensor work in the simulation? It seems
to vary wildly during test matches. I've been assuming that it is the
distance to whatever is at the center pixel in the camera's image. Is
that true?
- The legs are mirror images in configuration, but that's not how it
appears in the diagram here: http://roboka.org/images/judoka_servos.png
The hip servo order doesn't match between the left and right hips. I
believe the right hip order is the correct one.
- How noisy is the GPS measurement in the online matches? It's
perfectly accurate offline. We've started using it for some things
recently, which seem to work fine online as well. The documentation
says the the position measurements are noisy online, but I haven't seem
it seeming to affect anything in the online matches.
Good luck to everyone in the matches!
-Joel
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