Re: ddd port to new widget set

Keith Roberts <[email protected]>
Newsgroups gmane.comp.debugging.ddd.general
Message-ID <[email protected]>
Hi Peter. Have you seen this cross-platform GUI widget kit?

wxWidgets lets developers create applications for Win32, Mac 
OS X, GTK+, X11, Motif, WinCE, and more using one codebase. 
It can be used from languages such as C++, Python, Perl, and 
C#/.NET. Unlike other cross-platform toolkits, wxWidgets 
applications look and feel native. This is because wxWidgets 
uses the platform's own native controls rather than 
emulating them. It's also extensive, free, open-source, and 
mature. Why not give it a try, like many others have?

http://www.wxwidgets.org/

Looks OK to me. Never had a need to use it yet though.

Kind Regards

Keith Roberts

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On Sun, 27 Apr 2008, Peter Wainwright wrote:

> To: "Discussion list for DDD, the GNU graphical debugger front end"
>     <[email protected]>
> From: Peter Wainwright <[email protected]>
> Subject: Re: ddd port to new widget set
> 
> On Wed, 2008-04-23 at 17:13 -0400, Burlen Loring wrote:
>> Hi
>>
>> I have seen on the website some mention of porting ddd from motif to a
>> new widget set, and I would like to put a vote in for using Qt. That is,
>> if users get a say in such things. In my experience I have found Qt to
>> be very full featured and well designed, if a little unconventional. An
>> additional advantage of Qt is that it is cross platform, opening up the
>> possibility of a windows or mac port of ddd.
>>
>
> Hi Burlen,
>
> there is already an effort underway to port DDD to another widget set.
> However, at present I am the only one working on it.  Because I happen
> to be familiar with Gtkmm and unfamiliar with Qt, I am aiming at Gtkmm
> (I don't want to get into any toolkit wars here, I'm sure Qt would do
> fine!).  Gtkmm programs will also run on MS-Windows under a cygwin or
> mingw environment.
>
> However, my port is designed to work through an abstraction layer which
> separates the DDD code from the the underlying toolkit.  My code
> implements the necessary widgets using Gtkmm, but you might find that an
> additional Qt backend would be reasonably easy to write.  The toolkits
> do have plenty of conceptual similarities (signals/slots etc.).
>
> Peter Wainwright
>
>
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