detecting uninitialized values in debug builds

Ben White <[email protected]>
Newsgroups gmane.comp.debugging.valgrind
Message-ID <BY5PR16MB3240428EA190BE5C2779370D84E70@BY5PR16MB3240.namprd16.prod.outlook.com>
Hello,

I have seen cases where valgrind (memcheck) will report conditional jump or move based on uninitialized value, and when examining the relevant source code, I can see that the value or variable is indeed uninitialized.  However, I've also been told that the g++ compiler will initialize all stack objects to zero when compiling for debug (the -g option).  Yet, valgrind still detects the un-init condition.

Does anybody know how this works behind the scenes?  This is mainly a curiosity question, no need to research it.

Ben White
Diagnostics, Calibration, and Verification (DCV)
Cohu Inc.

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