Re: big number arithmetic
"John Nietzsche" <[email protected]> Thu, 22 Mar 2007 15:41:05 -0300
| Newsgroups | gmane.comp.djb.bignum.devel |
|---|---|
| Message-ID | <[email protected]> |
First of all, portability is an issue. I cannot afford the price of coding in assembler. So i sticked with C. For evaluating the (a0 - a1)(b1 - b0) it could be that some of the members lead to a positive value although setting the bit sign. b.v: a0 = 2 ^ 32 - 1, a1 = 0. How to handle in that cases ? Does anybody have any suggestion ? Thanks in advance. On 3/22/07, Buhrow, Benjamin <[email protected]> wrote: > I agree with Felix that you should stick with the straightforward method > for small multiplications such as 64x64. Assembler level instructions > will probably be the fastest. These C routines are strictly for if you > can't (for portability) or don't want to write assembly. Libraries like > GMP usually use assembly for these "low level" tasks, and only utilize > Karatsuba or FFT if the number of bits to be multiplied is huge. > > As far as your sign handling, you are throwing away information by > casting to int's and then multipling. What's to stop (a0-a1) or (b1-b0) > from being greater than 2^31 ? > > Just do the subtraction with a1 and a0 as uint64 values and then > multiply. If the result is negative (which requires if statements... > slow slow slow in a time critical routine such as this), then the > magnitude can be found like so: > > -u = ~u + 1, where ~ is bitwise not. > > Hope this helps, > - ben. > > > -----Original Message----- > > From: John Nietzsche [mailto:[email protected]] > > Sent: Thursday, March 22, 2007 11:30 AM > > To: Buhrow, Benjamin > > Cc: [email protected] > > Subject: Re: big number arithmetic > > > > Thank you all a lot! > > > > I would like to go for karatsuba at a first try. I have > > implemented a code to multiple two 64 bit number on intel P4 > > machine. Here it is. > > > > (a0 + a1 * 2 ^ 32) * ( b0 + b1 * 2 ^ 32) = a0b0 + (a0b0 + a1b1 + (a0 - > > a1)*(b1 - b0)) * 2 ^ 32 + a1b1 * 2 ^ 64. > > > > the problem is that i am having a hard time to implement sign > > manipulation. Does anybody here have a function that > > implements such algorithm (karatsuba). > > > > Here is mine, but it is buggy. > > > > typedef unsigned long long xadk64_t; > > typedef unsigned xadk32_t; > > typedef int adk32_t; > > > > void > > karatsuba(xadk64_t * const r, xadk64_t a, xadk64_t b) { > > xadk32_t a0, a1, b0, b1; > > xadk64_t x, y; > > > > a0 = a, a1 = a >> 32, b0 = b, b1 = b >> 32; > > a = (xadk64_t)a0 * a1, b = (xadk64_t)b0 * b1; > > x = (xadk64_t)(adk32_t)(a0 - a1) * > > (xadk64_t)(adk32_t)(b1 - b0); > > if ((y = a + b) < b) b += (xadk64_t)1 << 32; > > x += y; > > if ((a += x << 32) < x << 32) b++; > > b += x >> 32; > > r[0] = a, r[1] = b; > > } > > > > I am really having a bad time trying to implement it correctly. > > Any code anyone has that implements the above? > > > > Thanks a lot for your time and cooperation. > > > > Best regards. > > > > On 3/22/07, Buhrow, Benjamin <[email protected]> wrote: > > > To elaborate on Terje's comment about combining shorter building > > > blocks... > > > > > > Assuming the word size of your cpu is 64 bits, form upper > > and lower 32 > > > bit words from each 64 bit value: > > > A_upper = a64 >> 32 > > > A_lower = a64 & 0x00000000FFFFFFFF > > > B_upper = b64 >> 32 > > > B_lower = b64 & 0x00000000FFFFFFFF > > > > > > So we have that a64 = A_lower + A_upper * 2^32, and b64 = B_lower + > > > B_upper * 2^32 > > > > > > The product is > > > a64*b64 = (A_lower + A_upper * 2^32) * (B_lower + B_upper * 2^32) > > > > > > Expanding: > > > a64*b64 = (A_lower * B_lower) + (A_lower * B_upper)*2^32 + > > (A_upper * > > > B_lower)*2^32 + (A_upper * B_upper)*2^64 > > > > > > Each term in parentheses is a product of 32 bit numbers, > > and so will > > > fit in the machine's 64 bit word. > > > > > > The multiplication function will return a product (lower 64 > > bits) and > > > a carry (upper 64 bits). Here's an example I wrote in C > > for a machine > > > with 32 bit words: > > > > > > void mul(unsigned long u, unsigned long v, unsigned long *product, > > > unsigned long *carry) { > > > unsigned long x0,x1,y0,y1; > > > unsigned long ax0,ax1,ay1,az1; > > > > > > //split into half words > > > x0 = u & 0x0000FFFF; > > > x1 = u >> 16; > > > y0 = v & 0x0000FFFF; > > > y1 = v >> 16; > > > > > > //half words for product calculation > > > ax0 = (x0*y0) & 0x0000FFFF; > > > ax1 = (x0*y0) >> 16; > > > ay1 = (x1*y0) & 0x0000FFFF; > > > az1 = (x0*y1) & 0x0000FFFF; > > > > > > //calculate product > > > *carry = ax1+ay1+az1; > > > *product = ax0 + ((*carry & 0x0000FFFF) << 16); > > > *carry = (*carry) >> 16; > > > > > > //calculate carry > > > *carry += ((x1*y0) >> 16) + ((x0*y1) >> 16) + y1*x1; > > > > > > return; > > > } > > > > > > It should be easy to modify it for 64 bit operands. > > > > > > For generic N bit multiplies, there are a number of methods > > depending > > > on how big your numbers are. In each case, the input numbers are > > > represented as arrays of machine words. Smallish numbers can use > > > straightforward O(N^2) gradeschool methods and use the > > above code for > > > each individual multiply operation. Bigger numbers can be > > tackled by > > > Karatsuba, Toom-Cook, or FFT methods. Knuth TAOCP vol 2, > > or the GMP > > > website might provide more details. > > > > > > Regards, > > > - ben. > > > > > > > > > > > > > -----Original Message----- > > > > From: [email protected] > > > > [mailto:[email protected]] > > > > On Behalf Of Terje Mathisen > > > > Sent: Thursday, March 22, 2007 7:19 AM > > > > To: [email protected] > > > > Cc: [email protected] > > > > Subject: Re: big number arithmetic > > > > > > > > [email protected] wrote: > > > > > Dear list members, > > > > > > > > > > i am trying to imlement multiplication function for two 64 > > > > bit number. > > > > > I wondered which would it be the best possible > > algorithm for such > > > > > a feat? May someone suggest one? > > > > > After have implemented, what about make it generic, i.e., > > > > for n bits? > > > > > > > > What kind of cpu are you working on? > > > > > > > > Do you need a 128-bit full product, or just the low half? > > > > > > > > The latter is easy, since any conforming C(++) compiler has to > > > > support > > > > t_uint64 and t_int64 these days. > > > > > > > > If your building blocks are shorter multiplies, maybe > > > > 32x32->64, then you can combine those to generate the full > > > > product you need. > > > > > > > > Assuming you have a cpu with no multiplication support at > > all, then > > > > you need to do some more work: > > > > > > > > Either a full 64-iteration loop using shift & add, or you can > > > > construct a small multiplier using lookup tables: > > > > > > > > (a+b)^2 = a^2 + 2ab + b^2 > > > > (a-b)^2 = a^2 - 2ab + b^2 > > > > > > > > so (a+b)^2 - (a-b)^2 = 4ab. > > > > > > > > With a lookup table of the first 2N squares, you can use this to > > > > multiply 2 N-bit numbers! > > > > > > > > unsigned mul8x8(unsigned a, unsigned b) { > > > > static unsigned square[512] = {0,1,4,9,16,25,36,49....}; > > > > if (a < b) { unsigned t = a; a = b; b = t}; > > > > unsigned prod = (square[a+b] - square[a-b]) >> 2; > > > > return prod; > > > > } > > > > > > > > If we note that the sum and difference of two even > > numbers will both > > > > be even, the sum/diff of an odd and an even number will > > both be odd, > > > > and the square of an odd number is odd, then we realize that the > > > > table can store the truncated half of each square, it will still > > > > come out correct, and we'll only need a single shift at the end. > > > > > > > > Terje > > > > > > > > -- > > > > - <[email protected]> > > > > "almost all programming can be viewed as an exercise in caching" > > > > > > > > > >