Re: stk and the Dreamcast
Mike Melanson <[email protected]> Tue, 22 Jul 2003 14:08:09 -0600 (MDT)
| Newsgroups | gmane.comp.embedded.stk.gui.devel |
|---|---|
| Message-ID | <[email protected]> |
On 22 Jul 2003, Darren Vincent Hart wrote: > Libstk has an abstract base surface classes which all backend surface > classes derive from. So pixel-by-pixel drawing routines are used only > if the backend class hasn't overridden them. We would have to write a > stk::surface_dreamcast backend class (we currently have > stk::surface_sdl, stk::surface_dfb, and stk::surface_fbdev). I have the worst aversion to C++ and OOP. But I will see if I can put that aside for now...:) I'm looking at the class definition for stk::surface. I need to implement all of the pure virtual functions, right? What do the *_aa() functions do? Anti-aliasing? Thanks... -- -Mike Melanson