Re: stk and the Dreamcast

Mike Melanson <[email protected]> Tue, 22 Jul 2003 14:08:09 -0600 (MDT)
Newsgroups gmane.comp.embedded.stk.gui.devel
Message-ID <[email protected]>
On 22 Jul 2003, Darren Vincent Hart wrote:

> Libstk has an abstract base surface classes which all backend surface
> classes derive from.  So pixel-by-pixel drawing routines are used only
> if the backend class hasn't overridden them.  We would have to write a
> stk::surface_dreamcast backend class (we currently have
> stk::surface_sdl, stk::surface_dfb, and stk::surface_fbdev).

	I have the worst aversion to C++ and OOP. But I will see if I can
put that aside for now...:) I'm looking at the class definition for
stk::surface. I need to implement all of the pure virtual functions,
right? What do the *_aa() functions do? Anti-aliasing?

	Thanks...
--
	-Mike Melanson