boost'ed
Mike Melanson <[email protected]> Wed, 30 Jul 2003 17:43:03 -0600 (MDT)
| Newsgroups | gmane.comp.embedded.stk.gui.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, I have been thinking a lot about how to organize my app around libstk. I have also been studying the library and included sample code. When I tried to compile libstk on my x86 Linux machine, it threw a bunch of errors about boost. Asking around, I learned what boost was. I don't have it on my system. The libstk configure script should check for that and throw out an error about it. I have downloaded boost from boost.org and am now trying to figure out how to build it. From my reading, it is possible to compile only necessary pieces. Is there any information about which specific boost libraries are required in libstk? I am already wary of C++ generating bloated code, and this additional boost requirement does not give me a good feeling. I hope boost eventually plays nice with the Dreamcast build environment. -- -Mike Melanson