RE: Asynchronous REXX does not seem to work
| Newsgroups | gmane.comp.emulators.hercules390.general |
|---|---|
| Message-ID | <[email protected]> |
And just to be clear, your subject line is somewhat misleading ("Asynchronous REXX does not seem to work") since "Asynchronous REXX" actually works perfectly fine.
That is to say, by specifying the trailing "&&" argument on your Hercules 'exec' command, your rexx script *IS* correctly run asynchronously in the background exactly as documented.
The only "does not seem to work" aspect of the feature was the erroneous passing of the "&&" argument to the script (which as I said in my previous post has now been fixed).
I only mention this because I don't want people to mistakenly believe the "asynchronous" part of this feature wasn't working. It is. It's working just fine. (And always has been.)
The erroneous passing of the "&&" argument was mostly a "cosmetic" issue or sorts.
--
"Fish" (David B. Trout)
Software Development Laboratories
http://www.softdevlabs.com
mail: [email protected]