Re: [patch] ELF loader

"Frank Ch. Eigler" <[email protected]>
Newsgroups gmane.comp.emulators.sid.devel
Message-ID <[email protected]>
Hi -

brolley wrote:
> [...]
> I used xrealloc to allocate loadAreas and textSections. It used to be an 
> unchecked hard coded limit of 100 elements each. [...]

The code doesn't have to be modified to avoid libiberty.
(If I were to write the code though, I might have opted to
move stuff away from the old elfload.c module, and into C++
file where one can use std::vector<> etc. for such data.)

- FChE
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