[Bug 41253] GZDoom Builder 2.3 (.NET 3.5 app) crashes with Wine-Mono when trying to open new project or existing map
"WineHQ Bugzilla" <[email protected]>
| Newsgroups | gmane.comp.emulators.wine.bugs |
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| Message-ID | <[email protected]/> |
https://bugs.winehq.org/show_bug.cgi?id=41253 Gijs Vermeulen <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #10 from Gijs Vermeulen <[email protected]> --- (In reply to Esme Povirk from comment #7) > Odd, I'm not seeing that exception here (Wine 6.9, wine-mono 6.2.0). The > archive.org version in the URL starts fine. I can still confirm the exception with wine-git and wine-mono 6.2.0 on macOS. However, on Linux I can reproduce your results. To be able to make a new project I had to use native d3dx9_43 and d3dcompiler_43, as mentioned in Comment #3. I agree we should resolve this bug. The d3d bugs are already covered in other reports and I'm not sure what to do about the macOS-only issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.