[Bug 51229] New: StarCrraft Remastered locks up when navigating multiplayer menus

"WineHQ Bugzilla" <[email protected]>
Newsgroups gmane.comp.emulators.wine.bugs
Message-ID <[email protected]/>
https://bugs.winehq.org/show_bug.cgi?id=51229

            Bug ID: 51229
           Summary: StarCrraft Remastered locks up when navigating
                    multiplayer menus
           Product: Wine-staging
           Version: 6.10
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: [email protected]
          Reporter: [email protected]
                CC: [email protected], [email protected]
      Distribution: ---

Created attachment 70096
  --> https://bugs.winehq.org/attachment.cgi?id=70096
Debug output of SCRM wine 6.10 Multiplayer crash

Attempting to create multiplayer games in Starcraft Remaster causes random
lockups. Sometimes navigation to the LAN games creation menu is successful and
lockup occurs when attempting to add players.  Other times, locks up occur
immediately when Mutliplayer option is selected.

Running from the terminal, I see these errors/warnings:

03dc:err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0).
016c:err:seh:dispatch_exception unknown exception (code=c0000420) raised
038c:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
0680:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0178:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY0
05a0:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x70e8f4.


See attached for output for "tail -n 1000" of the debug report generated using
the following command (full report is too big for upload):
WINEDEBUG=+winsock,+seh,+loaddll /opt/wine-staging/bin/wine ./Battle.net.exe
&>/tmp/debug_pipe

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