[Bug 8332] Applications and games using ICMP ping request report 'no connection to internet' (Wine 32-bit/64-bit preloader requires CAP_NET_RAW to create raw sockets)
"WineHQ Bugzilla" <[email protected]> Mon, 14 Jun 2021 16:06:22 +0000
| Newsgroups | gmane.comp.emulators.wine.bugs |
|---|---|
| Message-ID | <[email protected]/> |
https://bugs.winehq.org/show_bug.cgi?id=3D8332 --- Comment #33 from Damjan Jovanovic <[email protected]> --- (In reply to Gabriel Iv=C4=83ncescu from comment #32) > I don't remember the exact details, there was a game pinging multiple time > every 5 seconds and it had a nasty stutter when that happened with the > wine-staging patch, since it invoked external commands and was very slow. That's not good. If the game stuttered merely because of the latency of a fork(), when we fix this and it waits for a network round-trip instead, it = will be much worse. Are you sure there isn't another problem, eg. game wants asynchronous ping but we do it synchronously? > I'm not that familiar with it, so I admit I haven't tested it at all other > than creating the raw socket itself, but it did fix the slowdown; now that > you mention it, though, it probably failed to ping. Ok thank you. --=20 Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.=