[Bug 8332] Applications and games using ICMP ping request report 'no connection to internet' (Wine 32-bit/64-bit preloader requires CAP_NET_RAW to create raw sockets)

"WineHQ Bugzilla" <[email protected]> Mon, 14 Jun 2021 16:06:22 +0000
Newsgroups gmane.comp.emulators.wine.bugs
Message-ID <[email protected]/>
https://bugs.winehq.org/show_bug.cgi?id=3D8332

--- Comment #33 from Damjan Jovanovic <[email protected]> ---
(In reply to Gabriel Iv=C4=83ncescu from comment #32)
> I don't remember the exact details, there was a game pinging multiple time
> every 5 seconds and it had a nasty stutter when that happened with the
> wine-staging patch, since it invoked external commands and was very slow.

That's not good. If the game stuttered merely because of the latency of a
fork(), when we fix this and it waits for a network round-trip instead, it =
will
be much worse. Are you sure there isn't another problem, eg. game wants
asynchronous ping but we do it synchronously?

> I'm not that familiar with it, so I admit I haven't tested it at all other
> than creating the raw socket itself, but it did fix the slowdown; now that
> you mention it, though, it probably failed to ping.

Ok thank you.

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