[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Add a sampler min/max reduction filtering test.

"Henri Verbeet (@hverbeet)" <[email protected]>
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
dc7cdec9 by Henri Verbeet at 2025-11-26T16:06:24+01:00
tests/hlsl: Add a sampler min/max reduction filtering test.

The Metal runner could in principle support this feature using
MTLSamplerDescriptor.reductionMode, but that requires macOS 26.0/Tahoe,
which is newer than my current setup.

- - - - -
cb8da312 by Conor McCarthy at 2025-11-26T16:06:24+01:00
vkd3d: Implement sampler min/max reduction filtering.

- - - - -


11 changed files:

- Makefile.am
- libs/vkd3d/device.c
- libs/vkd3d/resource.c
- libs/vkd3d/vkd3d_private.h
- + tests/hlsl/sample-minmax.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d11.c
- tests/shader_runner_d3d12.c
- tests/shader_runner_gl.c
- tests/shader_runner_vulkan.c


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1007ba40b53009aacea808160b072d299641bbe0...cb8da3125b080b23136c3d1ee1b9e271701d1835

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1007ba40b53009aacea808160b072d299641bbe0...cb8da3125b080b23136c3d1ee1b9e271701d1835
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