[Git][wine/wine][master] 4 commits: opengl32: Free buffer wrappers after driver calls.

"Alexandre Julliard (@julliard)" <[email protected]>
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Alexandre Julliard pushed to branch master at wine / wine


Commits:
00d50d23 by Jacek Caban at 2025-11-27T22:53:14+01:00
opengl32: Free buffer wrappers after driver calls.

- - - - -
82934d3f by Jacek Caban at 2025-11-27T22:53:15+01:00
opengl32: Factor out use_driver_buffer_map.

- - - - -
fed1b19e by Jacek Caban at 2025-11-27T22:53:15+01:00
opengl32: Support persistent memory emulation on top of GL_AMD_pinned_memory.

This provides a less performant alternative to the Vulkan-based persistent memory mapping used on wow64,
so use it as a fallback on older drivers when available.

- - - - -
058cc332 by Jacek Caban at 2025-11-27T22:53:15+01:00
opengl32: Simplify wow64_unmap_buffer.

- - - - -


4 changed files:

- dlls/opengl32/make_opengl
- dlls/opengl32/unix_private.h
- dlls/opengl32/unix_thunks.c
- dlls/opengl32/unix_wgl.c


View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/54648589bed51df8a2ac1f9285d3cc3dda73f75b...058cc332aa853d9e6a6d7de8176bab3dc825e259

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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/54648589bed51df8a2ac1f9285d3cc3dda73f75b...058cc332aa853d9e6a6d7de8176bab3dc825e259
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