[Git][wine/vkd3d][master] 3 commits: tests/shader_runner: Introduce struct input_layout.

"Henri Verbeet (@hverbeet)" <[email protected]>
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
be3912f6 by Francisco Casas at 2025-12-11T18:45:36+01:00
tests/shader_runner: Introduce struct input_layout.

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b2b678bd by Francisco Casas at 2025-12-11T18:45:49+01:00
tests/shader_runner: Restore the input layout after "draw quad" operations.

We don't want these to implicitly change the input layout.

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3e4e34ad by Francisco Casas at 2025-12-11T18:45:49+01:00
tests/shader_runner: Avoid segfaults on missing signature elements.

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8 changed files:

- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d11.c
- tests/shader_runner_d3d12.c
- tests/shader_runner_d3d9.c
- tests/shader_runner_gl.c
- tests/shader_runner_metal.m
- tests/shader_runner_vulkan.c


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9fae991877cca838c15989f59e5fc4637e7d6052...3e4e34adca5c592b42b08c7a3dda0966fe8ae4b8

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9fae991877cca838c15989f59e5fc4637e7d6052...3e4e34adca5c592b42b08c7a3dda0966fe8ae4b8
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