[Git][wine/wine][master] wined3d/gl: Split UBOs to separate chunks.
"Alexandre Julliard (@julliard) via Wine-commits" <[email protected]> Tue, 23 Dec 2025 16:40:25 -0600
| Newsgroups | gmane.comp.emulators.wine.cvs |
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Alexandre Julliard pushed to branch master at wine / wine Commits: 3d9b48bc by Matteo Bruni at 2025-12-23T22:06:36+01:00 wined3d/gl: Split UBOs to separate chunks. It matters a lot on Nvidia proprietary drivers, where binding to GL_UNIFORM_BUFFER makes a very significant difference. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56167 - - - - - 3 changed files: - dlls/wined3d/context_gl.c - dlls/wined3d/device.c - dlls/wined3d/wined3d_gl.h View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3d9b48bc5e443f83653faf48653573da880d9008 -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3d9b48bc5e443f83653faf48653573da880d9008 You're receiving this email because of your account on gitlab.winehq.org.