[Git][wine/wine][master] wined3d/gl: Split UBOs to separate chunks.

"Alexandre Julliard (@julliard) via Wine-commits" <[email protected]> Tue, 23 Dec 2025 16:40:25 -0600
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Alexandre Julliard pushed to branch master at wine / wine


Commits:
3d9b48bc by Matteo Bruni at 2025-12-23T22:06:36+01:00
wined3d/gl: Split UBOs to separate chunks.

It matters a lot on Nvidia proprietary drivers, where binding to
GL_UNIFORM_BUFFER makes a very significant difference.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56167

- - - - -


3 changed files:

- dlls/wined3d/context_gl.c
- dlls/wined3d/device.c
- dlls/wined3d/wined3d_gl.h


View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3d9b48bc5e443f83653faf48653573da880d9008

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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3d9b48bc5e443f83653faf48653573da880d9008
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