[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Don't test values of clip distance array addressing tests on Windows.

"Henri Verbeet (@hverbeet) via Wine-commits" <[email protected]> Mon, 12 Jan 2026 12:13:05 -0600
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
a0d39ac7 by Francisco Casas at 2026-01-12T17:39:34+01:00
tests/hlsl: Don't test values of clip distance array addressing tests on Windows.

On Windows, the results for the first clip-cull-distance-2.shader_test
test on SM6, and the values for the second test (which only compiles on
DXC) are inconsistent across different drivers: WARP, AMD, and NVIDIA,
differ against each other and what we might expect when extrapolating
SM4 behaviour.

However, I still think that we should test these results to make sure our
implementation of clip/cull distance array normalization works as we
expect.

The "winbug" qualifier is introduced for tests that should be skipped
on Windows runners.

Co-authored-by: Giovanni Mascellani <[email protected]>

- - - - -
fee9d782 by Giovanni Mascellani at 2026-01-12T17:40:47+01:00
tests/hlsl: Add more direct SM<6 clip/cull distance array tests.

- - - - -


4 changed files:

- tests/hlsl/clip-cull-distance-2.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/47a1d150c360aa94a141056263c8765cdf64deb7...fee9d782da4e5a54c531a2f548daef63712a28c5

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/47a1d150c360aa94a141056263c8765cdf64deb7...fee9d782da4e5a54c531a2f548daef63712a28c5
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