[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/d3d-asm: Dump the denormal modes.
"Henri Verbeet (@hverbeet) via Wine-commits" <[email protected]> Tue, 13 Jan 2026 09:53:35 -0600
| Newsgroups | gmane.comp.emulators.wine.cvs |
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Henri Verbeet pushed to branch master at wine / vkd3d Commits: 79a5af5f by Giovanni Mascellani at 2026-01-13T16:38:32+01:00 vkd3d-shader/d3d-asm: Dump the denormal modes. - - - - - 69e84611 by Giovanni Mascellani at 2026-01-13T16:40:26+01:00 vkd3d-shader/dxil: Preserve f64 denormals if they're used in the shader. - - - - - cc54e395 by Giovanni Mascellani at 2026-01-13T16:40:29+01:00 vkd3d-shader/tpf: Preserve f64 denormals if they're used in the shader. - - - - - 3c62f7d1 by Giovanni Mascellani at 2026-01-13T16:44:29+01:00 vkd3d-shader/ir: Introduce the f16 denormal mode. It's not currently used, but will be set by the DXIL parser once it supports half-precision numbers. - - - - - 5 changed files: - libs/vkd3d-shader/d3d_asm.c - libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/tpf.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/194187c0b9bea5e1fe9a4a109d7a531a737bfcdd...3c62f7d1e071225151db972150e6bc264f732483 -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/194187c0b9bea5e1fe9a4a109d7a531a737bfcdd...3c62f7d1e071225151db972150e6bc264f732483 You're receiving this email because of your account on gitlab.winehq.org.