[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/d3d-asm: Dump the denormal modes.

"Henri Verbeet (@hverbeet) via Wine-commits" <[email protected]> Tue, 13 Jan 2026 09:53:35 -0600
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
79a5af5f by Giovanni Mascellani at 2026-01-13T16:38:32+01:00
vkd3d-shader/d3d-asm: Dump the denormal modes.

- - - - -
69e84611 by Giovanni Mascellani at 2026-01-13T16:40:26+01:00
vkd3d-shader/dxil: Preserve f64 denormals if they're used in the shader.

- - - - -
cc54e395 by Giovanni Mascellani at 2026-01-13T16:40:29+01:00
vkd3d-shader/tpf: Preserve f64 denormals if they're used in the shader.

- - - - -
3c62f7d1 by Giovanni Mascellani at 2026-01-13T16:44:29+01:00
vkd3d-shader/ir: Introduce the f16 denormal mode.

It's not currently used, but will be set by the DXIL parser once it
supports half-precision numbers.

- - - - -


5 changed files:

- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/tpf.c
- libs/vkd3d-shader/vkd3d_shader_private.h


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/194187c0b9bea5e1fe9a4a109d7a531a737bfcdd...3c62f7d1e071225151db972150e6bc264f732483

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/194187c0b9bea5e1fe9a4a109d7a531a737bfcdd...3c62f7d1e071225151db972150e6bc264f732483
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