[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_atomic_binop().

"Henri Verbeet (@hverbeet) via Wine-commits" <[email protected]> Wed, 14 Jan 2026 16:11:14 -0600
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
c8172c96 by Giovanni Mascellani at 2026-01-14T22:48:00+01:00
vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_atomic_binop().

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37c7aae6 by Giovanni Mascellani at 2026-01-14T22:48:00+01:00
vkd3d-shader/dxil: Use resource_kind_is_multisampled() in sm6_parser_emit_dx_texture_load().

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e2e4e9aa by Giovanni Mascellani at 2026-01-14T22:48:00+01:00
vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_texture_load().

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319901b3 by Giovanni Mascellani at 2026-01-14T22:50:22+01:00
vkd3d-shader/dxil: Remove the "resource_type" field from struct sm6_descriptor_info.

The same information is already encoded by the "kind" field.

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1 changed file:

- libs/vkd3d-shader/dxil.c


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8eeec02dfd86451ee52211d825fde5a54a1c3964...319901b3baff48792a04aa2fb74b91f0192a5050

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8eeec02dfd86451ee52211d825fde5a54a1c3964...319901b3baff48792a04aa2fb74b91f0192a5050
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