Re: Discussing paths forward for OpenGL mappings on Wow64

Hans Leidekker <[email protected]>
Newsgroups gmane.comp.emulators.wine.devel
Message-ID <[email protected]>
On Sun, 2024-10-13 at 17:16 +0200, Derek Lesho wrote:
> - "Just Use Zink": this idea has been floated for a while, and would be 
> to use a PE build of Zink, the MESA gallium driver on top of Vulkan, 
> which would then automatically make use of our VK_EXT_map_memory_placed 
> integration in winevulkan and bypass the problem. Rémi has a branch with 
> a draft solution for this [1] The advantage of approach is that it 
> doesn't require any more extensions to any more APIs, but the 
> disadvantage is that Wine would have to worry about keeping a separate 
> version of Mesa up to date and support for building the required c++ 
> components of mesa to its build system, as can be seen in the commits.

Do we have to include Mesa in Wine? If dropping in a PE build of Zink works then
we could also consider treating it as a Wine add-on.
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