Re: Helping Wine use 64 bit Mesa OGL drivers for 32-bit Windows applications

Christian König <[email protected]>
Newsgroups gmane.comp.video.mesa3d.devel,gmane.comp.emulators.wine.devel
Message-ID <[email protected]>
Darek we are unfortunately both partially right.

Linux supports cloning VMAs using mremap() from userspace by using a 
zero old size, but unfortunately only for SHM areas.

See the code in mm/mremap.c:
         /*
          * We allow a zero old-len as a special case
          * for DOS-emu "duplicate shm area" thing. But
          * a zero new-len is nonsensical.
          */
         if (!new_len)
                 return ret;

Going to take a closer look to figure out what would be necessary to 
solve that for GPU drivers as well.

Regards,
Christian.

Am 24.10.24 um 14:56 schrieb Christian König:
> I haven't tested it but as far as I know that isn't correct.
>
> As far as I know you can map the same VMA at a different location even 
> without MREMAP_DONTUNMAP. And yes MREMAP_DONTUNMAP only work with 
> private mappings, but that isn't needed here.
>
> Give me a moment to test this.
>
> Regards,
> Christian.
>
> Am 24.10.24 um 10:03 schrieb Derek Lesho:
>> In my last mail I responded to this approach all the way at the 
>> bottom, so it probably got lost: mremap on Linux as it exists now 
>> won't work as it only supports private anonymous mappings (in 
>> conjunction with MREMAP_DONTUNMAP), which GPU mappings are not.
>>
>> Am 10/24/24 um 01:06 schrieb James Jones:
>>> That makes sense. Reading the man page myself, it does seem like:
>>>
>>> -If the drivers can guarantee they set MAP_SHARED when creating 
>>> their initial mapping.
>>>
>>> -If WINE is fine rounding down to page boundaries to deal with 
>>> mappings of suballocations and either using some lookup structure to 
>>> avoid duplicate remappings (probably needed to handle unmap anyway 
>>> per below) or just living with the perf cost and address space 
>>> overconsumption for duplicate remappings.
>>>
>>> -If mremap() preserves the cache attributes of the original mapping.
>>>
>>> Then no GL API change would be needed. WINE would just have to do an 
>>> if (addrAbove4G) { mremapStuff() } on map and presumably add some 
>>> tracking to perform an equivalent munmap() when unmapping. I assume 
>>> WINE already has a bunch of vaddr tracking logic in use to manage 
>>> the <4G address space as described elsewhere in the thread. That 
>>> would be pretty ideal from a driver vendor perspective.
>>>
>>> Does that work?
>>>
>>> Thanks,
>>> -James
>>>
>>> On 10/23/24 06:12, Christian König wrote:
>>>> I haven't read through the whole mail thread, but if you manage the 
>>>> address space using mmap() then you always run into this issue.
>>>>
>>>> If you manage the whole 4GiB address space by Wine then you never 
>>>> run into this issue. You would just allocate some address range 
>>>> internally and mremap() into that.
>>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>> Am 22.10.24 um 19:32 schrieb James Jones:
>>>>> This sounds interesting, but does it come with the same "Only gets 
>>>>> 2GB VA" downside Derek pointed out in the thread fork where he was 
>>>>> responding to Michel?
>>>>>
>>>>> Thanks,
>>>>> -James
>>>>>
>>>>> On 10/22/24 07:14, Christian König wrote:
>>>>>> Hi guys,
>>>>>>
>>>>>> one theoretical alternative not mentioned in this thread is the 
>>>>>> use of mremap().
>>>>>>
>>>>>> In other words you reserve some address space below 2G by using 
>>>>>> mmap(NULL, length, PROT_NONE, MAP_32BIT | MAP_ANONYMOUS, 0, 0) 
>>>>>> and then use mremap(addr64bit, 0, length, MREMAP_FIXED, 
>>>>>> reserved_addr).
>>>>>>
>>>>>> I haven't tested this but at least in theory it should give you a 
>>>>>> duplicate of the 64bit mapping in the lower 2G of the address space.
>>>>>>
>>>>>> Important is that you give 0 as oldsize to mremap() so that the 
>>>>>> old mapping isn't unmapped but rather just a new mapping of the 
>>>>>> existing VMA created.
>>>>>>
>>>>>> Regards,
>>>>>> Christian.
>>>>>>
>>>>>>
>>>>>> Am 18.10.24 um 23:55 schrieb Derek Lesho:
>>>>>>> Hey everyone 👋,
>>>>>>>
>>>>>>> I'm Derek from the Wine project, and wanted to start a 
>>>>>>> discussion with y'all about potentially extending the Mesa OGL 
>>>>>>> drivers to help us with a functionality gap we're facing.
>>>>>>>
>>>>>>> Problem Space:
>>>>>>>
>>>>>>> In the last few years Wine's support for running 32-bit windows 
>>>>>>> apps in a 64-bit host environment (wow64) has almost reached 
>>>>>>> feature completion, but there remains a pain point with OpenGL 
>>>>>>> applications: Namely that Wine can't return a 64-bit GL 
>>>>>>> implementation's buffer mappings to a 32 bit application when 
>>>>>>> the address is outside of the 32-bit range.
>>>>>>>
>>>>>>> Currently, we have a workaround that will copy any changes to 
>>>>>>> the mapping back to the host upon glBufferUnmap, but this of 
>>>>>>> course is slow when the implementation directly returns mapped 
>>>>>>> memory, and doesn't work for GL_PERSISTENT_BIT, where directly 
>>>>>>> mapped memory is required.
>>>>>>>
>>>>>>> A few years ago we also faced this problem with Vulkan's, which 
>>>>>>> was solved through the VK_EXT_map_memory_placed extension Faith 
>>>>>>> drafted, allowing us to use our Wine-internal allocator to 
>>>>>>> provide the pages the driver maps to. I'm now wondering if an GL 
>>>>>>> equivalent would also be seen as feasible amongst the devs here.
>>>>>>>
>>>>>>> Proposed solution:
>>>>>>>
>>>>>>> As the GL backend handles host mapping in its own code, only 
>>>>>>> giving suballocations from its mappings back to the App, the 
>>>>>>> problem is a little bit less straight forward in comparison to 
>>>>>>> our Vulkan solution: If we just allowed the application to set 
>>>>>>> its own placed mapping when calling glMapBuffer, the driver 
>>>>>>> might then have to handle moving buffers out of already mapped 
>>>>>>> ranges, and would lose control over its own memory management 
>>>>>>> schemes.
>>>>>>>
>>>>>>> Therefore, I propose a GL extension that allows the GL client to 
>>>>>>> provide a mapping and unmapping callback to the implementation, 
>>>>>>> to be used whenever the driver needs to perform such operations. 
>>>>>>> This way the driver remains in full control of its memory 
>>>>>>> management affairs, and the amount of work for an implementation 
>>>>>>> as well as potential for bugs is kept minimal. I've written a 
>>>>>>> draft implementation in Zink using map_memory_placed [1] and a 
>>>>>>> corresponding Wine MR utilizing it [2], and would be curious to 
>>>>>>> hear your thoughts. I don't have experience in the Mesa 
>>>>>>> codebase, so I apologize if the branch is a tad messy.
>>>>>>>
>>>>>>> In theory, the only requirement from drivers from the extension 
>>>>>>> would be that glMapBuffer always return a pointer from within a 
>>>>>>> page allocated through the provided callbacks, so that it can be 
>>>>>>> guaranteed to be positioned within the required address space. 
>>>>>>> Wine would then use it's existing workaround for other types of 
>>>>>>> buffers, but as Mesa seems to often return directly mapped 
>>>>>>> buffers in other cases as well, Wine could also avoid the 
>>>>>>> slowdown that comes with copying in these cases as well.
>>>>>>>
>>>>>>> Why not use Zink?:
>>>>>>>
>>>>>>> There's also a proposal to use a 32-bit PE build of Zink in Wine 
>>>>>>> bypassing the need for an extension; I brought this to 
>>>>>>> discussion in this Wine-Devel thread last week [3], which has 
>>>>>>> some arguments against this approach.
>>>>>>>
>>>>>>>
>>>>>>> If any of you have thoughts, concerns, or questions about this 
>>>>>>> potential approach, please let me know, thanks!
>>>>>>>
>>>>>>> 1: 
>>>>>>> https://gitlab.freedesktop.org/Guy1524/mesa/-/commits/placed_allocation 
>>>>>>>
>>>>>>>
>>>>>>> 2: https://gitlab.winehq.org/wine/wine/-/merge_requests/6663
>>>>>>>
>>>>>>> 3: https://marc.info/?t=172883260300002&r=1&w=2
>>>>>>>
>>>>>>
>>>>
>
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