Mismatch Between win32syscalls.h and Windows System Call Numbers
zhengxianwei <[email protected]> Thu, 5 Jun 2025 11:18:50 +0800
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <CABeGAqVH5sO6GsuPHMikxvktNtOR=nHPebUH0gkykmVfDSDN-g@mail.gmail.com> |
The APIs and call numbers in win32syscalls.h don't seem to match those in the Windows system. NtGdiAlphaBlend is listed as 4 in win32syscalls.h, but in reality, it's 0x1075 in win32u.dll on Windows 11. So are these values user-defined?