Re: DXVK + DComp causes graphics rendering to fail
zhengxianwei <[email protected]> Sun, 29 Jun 2025 19:34:25 +0800
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <CABeGAqUZpnixJ2pmSBcRX-uzHZkLiiUz2mYs2y9CSueEUMpGrA@mail.gmail.com> |
After the adjustments in DXVK, it's working now. https://github.com/doitsujin/dxvk/issues/5053 On Fri, Jun 27, 2025 at 2:06 PM zhengxianwei <[email protected]> wrote: > I'm not sure whether this issue should be posted on the DXVK forum or > here. If I've posted it in the wrong place, I apologize. > > I wrote a test program called dcomp_test.exe, which is already working > under Wine. Its main function is to render circles, and the effect looks > like this: > > > [image: image.png] > > The actual operation is...: surface content = gdi * backgroup_alpha + > swapchain[0] * foreground_alpha > > > However, after replacing Wine's built-in DLLs with the ones I built from > DXVK > > specifically dxgi, d3d8, d3d9, d3d10core, d3d11, and d3d12 > > I found that the circle was no longer rendered. > > The image extracted from the swapchain contained all zeros. > [image: image.png] > > I did a quick trace and confirmed that it reached: > > 1. ID3D11DeviceContext1_DrawIndexed > 2. ID3D11DeviceContext1_Draw > > > https://github.com/wine-mirror/wine/blob/80bc1338bea7d9dac78ab449b4505e5bb91e7ba3/dlls/d2d1/device.c#L187 > > So I feel that the circle is indeed being rendered onto the DXVK D3D11 > swapchain, > > but I'm not sure at which step the content fails to be retrieved correctly. > > Any suggestions are welcome > >
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